Showing posts with label Videos. Show all posts
Showing posts with label Videos. Show all posts

Friday, November 13, 2009

Friday, November 6, 2009

Friday, September 25, 2009

Cabal Online Intro

Cabal Online is an action MMORPG game, set in a 3rd person view perspective, which emulates console action gaming. The game's name derives from Kabbalah (a word that has numerous spelling variations), the mystical interpretation of the Hebrew scripture, and which originally meant either an occult doctrine or a secret. It was introduced into English in the publication of Cabala, a curious medley of letters and papers of the reigns of James and Charles I.



The game has been recently launched in North America.

Episode 2 - The War Begins, signals the beginning of the next chapter in CABAL’s development, unveiling a host of new features and content updates, which are set to re-affirm CABAL Online’s position as one of the best free-to-play games on the market.
Based in the turbulent world of Nevareth, a land devastated by the effects of war and mythical evil forces, Episode 2 sees the continuation of the CABAL Online story, as players find themselves at the centre of an epic battle for political supremacy. With the discovery of Tierra Gloriosa, a land vital in the struggle for the dominance of Nevareth, the battle between the Capella and Proycon forces enters a new and decisive stage, with the history of the realm firmly in players hands. Through a daily two hour battle, in the region of Tierra Gloriosa, players from each nation will need to display the skills of courage, leadership, organisation and determination, in order to defeat their fellow players and win the national war. With only one nation able to leave the battlefield victorious, the rivalry is set to reach fever pitch, as the winning faction claims not only supremacy, but also those all important rewards which follow it.

Alongside the new war system, Episode 2 will introduce new maps, monsters, six new skills and an increase to the level cap, creating brand new challenges and opportunities for the citizens of CABAL. Adding to the already huge amount of free content, the new update will provide:

• New War System: Tierra Glorisosa - In this new region of CABAL Online, players from the two nations will engage in battle in the new war system. With towers to capture, quests to complete and most importantly enemies to kill, only one nation can emerge victorious. The new system will allow up to two hundred players from each faction to face each other in the war map. Players will fight daily for a period of two hours, receiving points for kills and completing tasks, with the team with the most points winning the honours. Prizes include both rewards for the winning nation, in the form of increased experience for members of the nation, and personal rewards for those who participate.
• Increased Level Cap - For those players uninterested by the player-versus player battles, new challenges lay ahead as the cap is increased by twenty levels to 170.
• New regions: Pontus Ferrum - Through the dangerous portal players will be able to enter the new realm of Pontus Ferrum, a land full of dangerous and deadly foes. Only for the bravest and strongest of soles.
• Brand new quests - A large number of new quests and storylines for users to engage themselves in.

http://www.cabalglobal.com/default.aspx?wbs=1.0

http://www.gameborder.com/store/Cabal+Online/

Cabal online

Runes of Magic: Character Creation

Runes of Magic Cinematic Trailer

Runes of Magic



http://www.runesofmagic.com/en/index.html

2Moons



http://2moons.acclaim.com/2moons-guide/index.html

http://2moons.acclaim.com/

10 Free MMORPGS

Top 10 free 2 play(f2p,F2P,free to play) mmorpg games



Twelve Sky 2 GamePlay

Regnum



"Regnum Online" proves the existence of time travel. At least, that's the only explanation I can give for developer and publisher NGD Studios releasing an MMO better suited for the late 90s in today's market. And no, this isn't one of those timeless beauties.

This is standard MMO stuff. Players start out as a weak adult character and slowly level their way up to a point where rodents no longer inflict crippling blows. Along the way to the level cap quests are completed, points are applied to customize battle prowess, and thousands of animals are farmed for precious experience points. Like I said, standard stuff.

In our original write-up for "Regnum," the previous reviewer said the title "looks and plays similarly to the pay-to-play MMORPG 'Dark Age of Camelot.'" I can't support that claim, as I've never played "DAoC," but this comparison litters "Regnum" online discussions, so it must be true ... right?

I'm told the biggest similarity between the two titles is the realm-based warfare, where three factions composed of varying races fight against each other. It's also supposedly the biggest draw of both MMOs, according to numerous reviews, comments, and in-game discussions I've personally viewed. If that's the case, then why the heck did NGD place the shining jewel so far out of reach of the casual player?

I didn't reach the realm vs realm part of the game. I'd have to hit at least level 37 to do so, but to really enjoy it I'd need to hit 50, according to the advice of over a dozen high level players. Truthfully, between the moment I was assigned this review and when this review copy goes live, I didn't reach level 37, let alone 50. In a way, I'm relieved. I strongly disliked every second I spent in this virtual world.

"Regnum's" a visually appalling piece of work. With the graphics cranked to their highest, characters are still composed of the most basic flat-surfaced shapes with nary a hint of artistic inspiration. To no surprise, they all run, attack, walk, and bow with equivalent artistic grace. I've seen second quarter budding game designers churn out more inspired and effective content than this. "Everquest" didn't have better visuals when Sony released it in early 1999, but it's not far behind.

The sparse and basic sound design also contributes to the time travel theory of mine, as does the music. At one time, the midi instrumentation used throughout this soundtrack may have been the best electronic substitutes for real world instruments available to a consumer. They didn't sound like the real thing, but they were the closest you could get on a budget. Now, the advancements in music technology fool even the most trained audio engineers, making the old, digital-sounding crap significantly less delightful. It's really a shame for NPG, as "Regnum's" score stands out as a moderately bright beacon in the dark haze of mediocrity.

One reviewer on another site noted the combat in "Regnum" is "slower" and "more tactical" than what's offered in similar titles. This person is wrong. Combat pace doesn't necessarily dictate level of strategy, and, if anything, combat vs NPCs feels more basic here than usual, due in large part to the brain dead A.I. I frequently ran into battle and alt-tabbed out of the program to do something else while my warrior auto-attacked enemies. I imagine PvP combat requires a bit more thinking, but nothing more than what we're now used to; the combat mechanics work like nearly every other MMO.

And therein lies the biggest problem. Aside from the original story and music, everything in "Regnum's" been done before, and better, in both free-to-play and subscription titles. With better options available, why spend your leisure time in a virtual world designed by a gaming company who took Prince's famous lyrics "party like it's 1999" a little too seriously?

Review Kyle Stallock
September 16, 2009
http://mmohub.org/game/regnum-online/

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