Showing posts with label Runes of Magic. Show all posts
Showing posts with label Runes of Magic. Show all posts
Friday, September 25, 2009
Runes of Magic Housing
Home Sweet Home
If you’re sweaty, covered in blood and dirt and your armor has taken quite a beating, many a hero hopes to withdraw back into his own home to get some rest.
This is exactly what you will find in Runes of Magic! Your own home is available to you from the very beginning, and you can enter it for the first time in Logar.
Setting up your interior is fairly simple: Just buy the items, “drag&drop” them into one of the available slots, click the button to place it and that’s it. You can turn, spin and move and place the object freely.
Decorate as you wish: taste variations
Currently there are over 130 available interior items -with more to come- giving players many different options to decorate their home..
A Variety of tables, chairs, rugs, fireplaces, beds, wall decorations, room-dividers… the range of possibilities allows individual design for anyone’s tastes!
The (treasure)chest: item storage
Of course Runes of Magic offers a bank in every large city.
But since humankind has always been hunters and gatherers, players have access to their own chests as well, in which they can store all their precious treasures.
The first of those chests has 20 slots and can –like everything else- be freely placed within your home.
More chests can be bought and placed at anytime, of course!
The players’ new clothes: the mannequin
Everybody knows mannequins and hardly anyone has walked past shop windows without gawking at the clothing they are dressed in.
In Runes of Magic players can put such mannequins in their houses: There are male ones and female ones and of course you can put several of them in your home.
With one click the equipment screen appears where the players can dress up the mannequin with their own armor.
That does not only look great but also has an additional advantage.
If you are in a hurry and want to dress up for the next raid, with one click you can exchange the armor you are currently wearing with that which is on the mannequin.
Crafting sites: from blacksmith to alchemist
Everybody knows the problem. You just collected all the materials necessary for the next few armor sets and you are standing at one of the forges in the city when other players come by to ask: “Hi. You are a blacksmith, right? Please craft this-or-that item for me.”
Those who would rather quietly practice their profession can just put the necessary crafting sites in their house. There are anvils for blacksmiths, laboratories for alchemists or huge pots for chefs. For each profession the right equipment is available.
My home is my castle: expansion
In the near future it will become possible to expand your home.
More floors, bigger rooms, attics, closets, as with all the features of Runes of Magic, the possibilities are nearly endless.
Click me: interaction with surrounding objects
Mannequins are not the only things that can be used with a short click.
Also the flames in the fireplace and on the candlestick can be lit and give the house a homely atmosphere.
The future: more ideas
Every three months a free add-on with fresh content for Runes of Magic will be published.
That includes pieces of furniture and other additions for the house.
It will be fascinating to see what will happen here!
The Runes of Magic community is highly important to us and for new creative ideas we like to pick the players brains.
So, your visit to the forums, which are there for that purpose, is highly welcome.
If you’re sweaty, covered in blood and dirt and your armor has taken quite a beating, many a hero hopes to withdraw back into his own home to get some rest.
This is exactly what you will find in Runes of Magic! Your own home is available to you from the very beginning, and you can enter it for the first time in Logar.
Setting up your interior is fairly simple: Just buy the items, “drag&drop” them into one of the available slots, click the button to place it and that’s it. You can turn, spin and move and place the object freely.
Decorate as you wish: taste variations
Currently there are over 130 available interior items -with more to come- giving players many different options to decorate their home..
A Variety of tables, chairs, rugs, fireplaces, beds, wall decorations, room-dividers… the range of possibilities allows individual design for anyone’s tastes!
The (treasure)chest: item storage
Of course Runes of Magic offers a bank in every large city.
But since humankind has always been hunters and gatherers, players have access to their own chests as well, in which they can store all their precious treasures.
The first of those chests has 20 slots and can –like everything else- be freely placed within your home.
More chests can be bought and placed at anytime, of course!
The players’ new clothes: the mannequin
Everybody knows mannequins and hardly anyone has walked past shop windows without gawking at the clothing they are dressed in.
In Runes of Magic players can put such mannequins in their houses: There are male ones and female ones and of course you can put several of them in your home.
With one click the equipment screen appears where the players can dress up the mannequin with their own armor.
That does not only look great but also has an additional advantage.
If you are in a hurry and want to dress up for the next raid, with one click you can exchange the armor you are currently wearing with that which is on the mannequin.
Crafting sites: from blacksmith to alchemist
Everybody knows the problem. You just collected all the materials necessary for the next few armor sets and you are standing at one of the forges in the city when other players come by to ask: “Hi. You are a blacksmith, right? Please craft this-or-that item for me.”
Those who would rather quietly practice their profession can just put the necessary crafting sites in their house. There are anvils for blacksmiths, laboratories for alchemists or huge pots for chefs. For each profession the right equipment is available.
My home is my castle: expansion
In the near future it will become possible to expand your home.
More floors, bigger rooms, attics, closets, as with all the features of Runes of Magic, the possibilities are nearly endless.
Click me: interaction with surrounding objects
Mannequins are not the only things that can be used with a short click.
Also the flames in the fireplace and on the candlestick can be lit and give the house a homely atmosphere.
The future: more ideas
Every three months a free add-on with fresh content for Runes of Magic will be published.
That includes pieces of furniture and other additions for the house.
It will be fascinating to see what will happen here!
The Runes of Magic community is highly important to us and for new creative ideas we like to pick the players brains.
So, your visit to the forums, which are there for that purpose, is highly welcome.
Runes of Magic Duel Class System
Dual class system
When starting into a new career, adventurers can select to be a warrior, ranger, cleric, knight, mage or rogue. When they reach level 10, they can add a secondary class, which augments the possible class combinations up to 30 individual combination types.
Generally, all classes in Runes of Magic can serve as primary or secondary class. To switch between them, players have to visit a special class trainer e.g. in the town of Varanas located in the starting region. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the "non-specific" skills of their secondary class are available.
Moreover the character attributes of the secondary class add up to those of their primary class with 10 percent of their value. Contrary, all experience, attribute and talent points gathered from the adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer.
Tactical Options
Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.
http://www.runesofmagic.com/en/classes,dualclasssystem,en.html
When starting into a new career, adventurers can select to be a warrior, ranger, cleric, knight, mage or rogue. When they reach level 10, they can add a secondary class, which augments the possible class combinations up to 30 individual combination types.
Generally, all classes in Runes of Magic can serve as primary or secondary class. To switch between them, players have to visit a special class trainer e.g. in the town of Varanas located in the starting region. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the "non-specific" skills of their secondary class are available.
Moreover the character attributes of the secondary class add up to those of their primary class with 10 percent of their value. Contrary, all experience, attribute and talent points gathered from the adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer.
Tactical Options
Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.
http://www.runesofmagic.com/en/classes,dualclasssystem,en.html
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