Sword Rank (A. Expert)
Mirage Step:
This skill is a great defence buff. Get it, and lvl it up to the max, you will see a lot of misses in PvE.
Round Cut:
This is a generic blade skill, and as such is not very usefull, it hits 360degrees, but you have blader skills that will do that also, and much more damage. Dont waste skill slot on this.
Blade Aura:
Skip this skill and wait for 'Soul blade' as Blade force, Blade aura and Soul blade all fall into the evolution category skills, means they cannot be stacked even after level 140 and level 170 rank up quest.
Mirage Grind:
Get this skill and take it to the max. It is much like Hasing dance, and will match the damage. Spend all your spare points on this as well as hasing dance. You will now have 2 of your final blade skills.
Sword Rank (Master)
Twin Moon Slash:
This skill is very usefull for boss kills, If you havent allready leveled up your magic, i recommend picking this skill up, you aid in killing bosses (ranged) it does nice piercing damage also. Take it to lvl 9 for fast cool time, and then leave it alone.
Aura Barrier:
Take this to the max, it is your final Defence buff (Along with mirage step and iron skin)
Vital Interfere:
This could quite possibly be one skill that gives bladers an edge vs the warrior class. Vital interfere is a great stun. If used in combo, use it FIRST so as to have a higher chance to stun in pvp. in PvE this will actually stun up to 6 mobs (if all close together) despite the misleading description. Do not waste skill points on this until you have leveled up your other final skills. This isnt a damage dealing skill, and should be considered ONLY a stun, but very usefull at higher lvls vs STRONG mobs, to give you 3 seconds to pot up or get a nice attack in.
its success in PvP is approx 1/3.
Sword Rank(A. Master)
Blade Cry:
This is your 3rd final sword skill, level it along with the rest as high as possible for damage (or lvl 9 for speed)
it hits 360 degrees, and can hit some very nice crits.
Natural Hiding:
Do not waste slot on this skill as cannot stack with aura barrier and the effects is not as good as Instant immunity.
Sword Rank (G. Master)
Blade Scud:
As with any G. Master skill this does a lot of damage, Just like Blade Cry, take it to lvl 9 for speed, or 20(max) for power (bearing in mind the cooldown will be approx 30 secs at max lvl)
Soul Blade:
Take it to MAX.This skill is the final evolved version of Blade Force and Blade Aura, can increase your attack by 74 when maxed ! Cannot stacks with Blade force, Blade aura, intense blade
Instant immunity:
Take it to MAX.Instant immunity would be better than natural hiding, as it gives you total protection of 100% against knockdown,knockback,stun,Unmovable,Down Resistance, while natural hiding only provides you with 25% resistance to Unmovable Resistance when maxed, and both skills have the same duration time.But it cannot stack with mirage step.After level 140 rank up quest mirage step and instant immunity can be stack together so max both mirage step and instant immunity.
Showing posts with label Cabal Blader. Show all posts
Showing posts with label Cabal Blader. Show all posts
Tuesday, October 13, 2009
Cabal Blader Skill Guides
Sword Rank (Completer)
Lighting Slash:
Take it to level 9 for speed and it is the best damage skill for bladers. This skill is used in lots of PVPs and PVEs Combos.
Art of Fierceness:
[Not confirm yet do not touch on this skill first as rumours from players :Art of fierceness does not work if you land a critical damage.]
Take it to MAX.Art of Fierceness gives you +400 dmg,when maxed out, applies to normal attacks too, but does not apply to Blade Scud and Lightning Slash.
Intuition:
Take it to MAX.This skill will gives you 90% dodge rate when maxed.It will helps you a lot in your PVEs and PVPs.With our high defense rate together with this skill maxed, we rarely get a hit.But for PVPs if your opponent have a high critical rate we cannot avoid their attacks because critical is a guaranteed hit.
But, this skill will be VERY useful when leveling in the high-level maps or challenging Forgotten Ruin's bosses!!
Sword Rank (Transcencer)
Field of Fear:
Max it. This is the only DeBuff skill for blader, it will -150 DEF and -500 DEF_rate to your opponent when maxed
It has some AoE (i.e. affects other creatures nearby)
This is quite useful in killing bosses.
Intense Blade:
Take it to MAX, If maxed it will gives you 25% skill amp, which means the better your attack, the more power it gets ! Intense blade cannot stack with blade force,blade aura and soul blade.After level 140 rank up quest soul blade and intense blade can be stack together so max both of them
Eg.
If your ATK = 800
then 800 x 25% = 200
that means a +200 ATK boost
*Note: Intense Blade is not a evolution skill so it can stacks with either soul blade,blade aura or blade force after level 140 rank up quest.
For magic skills we only need to get 2 buff skills Regeneration and Resist Intension.
Regeneration:
OPTIONAL, does not stack with iron skin.+6HP per 2s, when maxed.
Magic Rank(Master)
Resist intension:
Max it or skip it. it is one of the "long-lasting" buffs that gives you a 10% Down, Knockback and Stun Resistance UP.But honestly that 10% is not significant at all and it cannot stack with Intuition and concentration.
Lighting Slash:
Take it to level 9 for speed and it is the best damage skill for bladers. This skill is used in lots of PVPs and PVEs Combos.
Art of Fierceness:
[Not confirm yet do not touch on this skill first as rumours from players :Art of fierceness does not work if you land a critical damage.]
Take it to MAX.Art of Fierceness gives you +400 dmg,when maxed out, applies to normal attacks too, but does not apply to Blade Scud and Lightning Slash.
Intuition:
Take it to MAX.This skill will gives you 90% dodge rate when maxed.It will helps you a lot in your PVEs and PVPs.With our high defense rate together with this skill maxed, we rarely get a hit.But for PVPs if your opponent have a high critical rate we cannot avoid their attacks because critical is a guaranteed hit.
But, this skill will be VERY useful when leveling in the high-level maps or challenging Forgotten Ruin's bosses!!
Sword Rank (Transcencer)
Field of Fear:
Max it. This is the only DeBuff skill for blader, it will -150 DEF and -500 DEF_rate to your opponent when maxed
It has some AoE (i.e. affects other creatures nearby)
This is quite useful in killing bosses.
Intense Blade:
Take it to MAX, If maxed it will gives you 25% skill amp, which means the better your attack, the more power it gets ! Intense blade cannot stack with blade force,blade aura and soul blade.After level 140 rank up quest soul blade and intense blade can be stack together so max both of them
Eg.
If your ATK = 800
then 800 x 25% = 200
that means a +200 ATK boost
*Note: Intense Blade is not a evolution skill so it can stacks with either soul blade,blade aura or blade force after level 140 rank up quest.
For magic skills we only need to get 2 buff skills Regeneration and Resist Intension.
Regeneration:
OPTIONAL, does not stack with iron skin.+6HP per 2s, when maxed.
Magic Rank(Master)
Resist intension:
Max it or skip it. it is one of the "long-lasting" buffs that gives you a 10% Down, Knockback and Stun Resistance UP.But honestly that 10% is not significant at all and it cannot stack with Intuition and concentration.
Monday, October 5, 2009
Cabal Online: Blader In-Depth Class Guide

Speed is the bread and butter of bladers of Cabal Online. Like thief and assassin classes in other MMORPGs, bladers specialize in avoiding getting hit by attacks and dealing a lot of small bursts of damage really, really quickly to take down their enemies. This guide will cover stat distribution, skill selection, and gear.
Stats
The blader does not need int except to meet prerequisites for armor sets, so keep int at a minimum—in fact, you can just opt to never invest any points in int because the bonus int point you get as you progress are likely to be enough. Distribute dex and str depending on the type of gear you intend to wear.
Skills
The mandatory skills for bladers are:
Aura Barrier - Buff (HP and def increase)
Iron Skin - Buff (HP and def increase)
Vital Interfere- Stun
Mirage Step- Buff (Def rate increase)
Force kick- Stun
Soul Blade- Buff (Attack increase)
Lightning Slash- Attack skill
Blade Scud- Attack skill
All the skills of expert level and above are mandatory, so be sure to max them out, as well.
For upgrade skills, get Vitality Mastery, Defensive Sense, Offensive Sense, Damage Absorb, Impact Control, and Sixth Sense for pvp. Get Vitality Mastery, Reflex, Offensive Sense, Sixth Sense, Damage Absorb, Impact Control for pve. This simply follows the defense rate for monsters, defense for players rule.
Gear
PvE for bladers emphasizes on defense rate over defense because bladers have fewer hp than the classes that specialize on having huge amounts of hp. Therefore it is better to avoid getting hit by monsters at all. On the other hand, other players make sure that they always have enough attack rating to hit even the highest defense rates. The short of it is, if you want to focus of pve, customize your armor to give higher defense rate and if you want to focus of pvp, go for higher defense.
As for weapons, blades don’t really have much difference with katanas. Just get the best one that you can wear depending on your stats. The two swords are basically the same except that blades require more strength and katanas require more dex.
For upgrades, try to boost your damage with every piece of equipment you get. Because bladers attack really fast, added crit rate is good. However, sword amplification and increased critical damage are also top picks.
Combo
It seems that the best combo with the best mixture of simplicity and effectiveness is Blade Scud 9, Blade Cry 19, then Mirage Grind 20. Bladers just need the quickest skills around and cycling these three will not disappoint. Of course, you can always experiment with other skills, especially ones that involve some way to incapacitate your enemy. However, for pve, it might be a good idea to focus on dealing the most damage per second and let the wizards and force shielders keep the monsters stunned.
That’s all for the blader, at least at this time. Enjoy your bladers, and have fun in Nevareth.
Thursday, October 1, 2009
Cabal Blader skills tips
-----------------
Skills By Rank
-----------------
Don?t bother getting Dash or Fadestep till you feel confident that you can use them correctly.
Fade Step is in my opinion not useful for bladers, as we?re more the close combat types.
Novice
As a Blader starts, he only has skills with fast cast compared to later skills. This will give them a chance to get used to the speed of their skills during combos.
Don?t bother getting Fade Step, it?s of no real use to us Bladers IMO.
Also try to grind as much as possible on these low exp mobs, cause you?ll need to rank up to Apprentice Rank asap.
Skills to get at this point :
Stab & Slash
Apprentice
Get Double Slash(1). This is your first Starter skill untill later.
At this point skill exp will start to slow down to a snailpace. But if you don?t pay attention to it and just grind it up on mobs, it shouldn?t be a problem.
When you hit Apprentice 8, get Triple Slash(2). This will be your real first Filler. Drop Impact Stab for this one.
Skills To Get :
Double Slash
Regular
Don?t bother getting Rising Shot! NO! I SAID DON?T TOUCH IT! Good student, well then.
You ask why not to take this skill? Well here are my points :
1. Single Target
2. 1 hit
And at this point, a single target 1 hitting skill just will NOT do for a Blader.
Get Blade Force now, it?s a very helpful skill till you get Blade Aura. Adds quite a nice smack of attack.
When you can, drop Flash Draw, and get Double Rising(1,2). 3 Hits. Knock down, and AoE. Pretty Sweet huh?
If you want to get Death Cross(3), you?re gonna have to drop a skill. Let that be Stab & Slash then.
Death Cross will be your first Finisher skill.
Note : I personally dropped it later on for another skill, Hasing Dance(2,3)
Expert
This is when things start to get fun *big grin*. No, I?m serious, they do. Anyone who played a Blader till this point will agree with me that Assault IS the most usefull skill you can get. It?s Basicly Dash + Attack in one.
So get Assault, no discussion about it, DO IT!
Assault is the best starter you can wish for.
Though it is buggy in all channels apart from channel 5 & 7 on Mercury. Don?t use it in a combo in any other channel.
The next few things are up to you, since you also have Iron Skin, which will help you survive alot more.
Later get Hasing Dance(2,3), it?s the most beautiful (and deadly) skill you?ll get on this level. It has AoE and Knockdown, which is quite usefull and impressive. Double Slash HAS to go.
Now then, after lvling your skills high enough (40) you should get Storm Grind(2), delete Triple Slash for it.
A.Expert
If you didn?t get Iron Skin yet, get it now. Mirage Step is pretty useless in my opinion, don?t get it.
Also don?t touch Round Cut, just keep lvling your skills and get Mirage Grind(2,3).
I was commented that it looks like a Tornado. And in a way it does, cause that?s the effect, a tornado of damage. 720 degrees of pain.
After you get in your 30s with skill lvls, replace Blade Force by Blade Aura. Why just now and not sooner? Because else you would have walked around with a 60 second buff that gives less attack. And you really don?t want that.
Master
You get 3(!!!) skill slots for reaching this level. Get Dash (and Concentration) now if you didn?t earlier. Dash is very usefull when you max it to 9.
The skills here are expensive as hell. The only skill I?ve gotten my hands on now is Twin-Moon Slash(1,3), and I just LOVE it.
Blader using hit and run? I?ve done it, and I like it. All Bladers lower in Rank just kept chasing me while I Dashed and Twin-Mooned them.
I recommend this one.
Vital Intefere works like a charm against those that don?t use combos.
Stuns them for 3 seconds or so, give you enough time to cast a spell and stun them again, up to you how high you want to level it.
Good PvP and War Skill.
Also Aura Barrier shouldn?t be touched till later for the same reason as Blade Force and Blade Aura.
A.Master
Blade Cry is the only skill to get at A.Master, but it?s a great one. Use it as a last skill though because of the cooldown.
-----------
COMBOS
-----------
This is probably one part you guys were looking for, the combos.
The combo orders stated here mostly work best at lvl 3 or higher, since the cool down isn?t as big a when you get it. There for the combo spamming is easier.
These are for Rank Apprentice of Higher most of the time.
Also, fast skills are easier to get to high combos with.
Most of them have been tested. But as many say, Practice Makes Perfect
Flash Draw ~> Stab Slash ~> Double Slash (~> Triple Slash)
Double Slash ~> Triple Slash ~> Double Rising
Double Rising ~> Triple Slash ~> Death Cross
Assault ~> Hasing Dance ~> Storm Grind (~> Mirage Grind)
Nice for mobbing
(Assault ~>) Double Rising ~> Hasing Dance (~> Storm Grind) ~> Mirage Grind (~> Twin-Moon Slash)
Double Rising > Hasing Dance > Mirage Grind (> Twin-Moon Slash)
Hasing Dance ~> Storm Grind ~> Mirage Grind ~> Blade Cry
(Personal Favorite in grinding)
Taken from Combo Video of the website :
Assault ~> Triple Slash ~> Double Rising ~> Twin-Moon Slash ~> Hasing Dance ~> Death Cross ~> Blade Cry ~> Storm Grind)
Contributed :
Assault ~> Double Rising ~> Death Cross
Contribution from SupaPat
Storm grind ~> Hassing dance ~> mirage grind ~> storm grind ~> round cut
The Saitoshi Spiral Storm
Skills By Rank
-----------------
Don?t bother getting Dash or Fadestep till you feel confident that you can use them correctly.
Fade Step is in my opinion not useful for bladers, as we?re more the close combat types.
Novice
As a Blader starts, he only has skills with fast cast compared to later skills. This will give them a chance to get used to the speed of their skills during combos.
Don?t bother getting Fade Step, it?s of no real use to us Bladers IMO.
Also try to grind as much as possible on these low exp mobs, cause you?ll need to rank up to Apprentice Rank asap.
Skills to get at this point :
Stab & Slash
Apprentice
Get Double Slash(1). This is your first Starter skill untill later.
At this point skill exp will start to slow down to a snailpace. But if you don?t pay attention to it and just grind it up on mobs, it shouldn?t be a problem.
When you hit Apprentice 8, get Triple Slash(2). This will be your real first Filler. Drop Impact Stab for this one.
Skills To Get :
Double Slash
Regular
Don?t bother getting Rising Shot! NO! I SAID DON?T TOUCH IT! Good student, well then.
You ask why not to take this skill? Well here are my points :
1. Single Target
2. 1 hit
And at this point, a single target 1 hitting skill just will NOT do for a Blader.
Get Blade Force now, it?s a very helpful skill till you get Blade Aura. Adds quite a nice smack of attack.
When you can, drop Flash Draw, and get Double Rising(1,2). 3 Hits. Knock down, and AoE. Pretty Sweet huh?
If you want to get Death Cross(3), you?re gonna have to drop a skill. Let that be Stab & Slash then.
Death Cross will be your first Finisher skill.
Note : I personally dropped it later on for another skill, Hasing Dance(2,3)
Expert
This is when things start to get fun *big grin*. No, I?m serious, they do. Anyone who played a Blader till this point will agree with me that Assault IS the most usefull skill you can get. It?s Basicly Dash + Attack in one.
So get Assault, no discussion about it, DO IT!
Assault is the best starter you can wish for.
Though it is buggy in all channels apart from channel 5 & 7 on Mercury. Don?t use it in a combo in any other channel.
The next few things are up to you, since you also have Iron Skin, which will help you survive alot more.
Later get Hasing Dance(2,3), it?s the most beautiful (and deadly) skill you?ll get on this level. It has AoE and Knockdown, which is quite usefull and impressive. Double Slash HAS to go.
Now then, after lvling your skills high enough (40) you should get Storm Grind(2), delete Triple Slash for it.
A.Expert
If you didn?t get Iron Skin yet, get it now. Mirage Step is pretty useless in my opinion, don?t get it.
Also don?t touch Round Cut, just keep lvling your skills and get Mirage Grind(2,3).
I was commented that it looks like a Tornado. And in a way it does, cause that?s the effect, a tornado of damage. 720 degrees of pain.
After you get in your 30s with skill lvls, replace Blade Force by Blade Aura. Why just now and not sooner? Because else you would have walked around with a 60 second buff that gives less attack. And you really don?t want that.
Master
You get 3(!!!) skill slots for reaching this level. Get Dash (and Concentration) now if you didn?t earlier. Dash is very usefull when you max it to 9.
The skills here are expensive as hell. The only skill I?ve gotten my hands on now is Twin-Moon Slash(1,3), and I just LOVE it.
Blader using hit and run? I?ve done it, and I like it. All Bladers lower in Rank just kept chasing me while I Dashed and Twin-Mooned them.
I recommend this one.
Vital Intefere works like a charm against those that don?t use combos.
Stuns them for 3 seconds or so, give you enough time to cast a spell and stun them again, up to you how high you want to level it.
Good PvP and War Skill.
Also Aura Barrier shouldn?t be touched till later for the same reason as Blade Force and Blade Aura.
A.Master
Blade Cry is the only skill to get at A.Master, but it?s a great one. Use it as a last skill though because of the cooldown.
-----------
COMBOS
-----------
This is probably one part you guys were looking for, the combos.
The combo orders stated here mostly work best at lvl 3 or higher, since the cool down isn?t as big a when you get it. There for the combo spamming is easier.
These are for Rank Apprentice of Higher most of the time.
Also, fast skills are easier to get to high combos with.
Most of them have been tested. But as many say, Practice Makes Perfect
Flash Draw ~> Stab Slash ~> Double Slash (~> Triple Slash)
Double Slash ~> Triple Slash ~> Double Rising
Double Rising ~> Triple Slash ~> Death Cross
Assault ~> Hasing Dance ~> Storm Grind (~> Mirage Grind)
Nice for mobbing
(Assault ~>) Double Rising ~> Hasing Dance (~> Storm Grind) ~> Mirage Grind (~> Twin-Moon Slash)
Double Rising > Hasing Dance > Mirage Grind (> Twin-Moon Slash)
Hasing Dance ~> Storm Grind ~> Mirage Grind ~> Blade Cry
(Personal Favorite in grinding)
Taken from Combo Video of the website :
Assault ~> Triple Slash ~> Double Rising ~> Twin-Moon Slash ~> Hasing Dance ~> Death Cross ~> Blade Cry ~> Storm Grind)
Contributed :
Assault ~> Double Rising ~> Death Cross
Contribution from SupaPat
Storm grind ~> Hassing dance ~> mirage grind ~> storm grind ~> round cut
The Saitoshi Spiral Storm
Blader build guide of Cabal
1~10: Pure questing, aiming for growth lvl and extra stats go for next tier of armor.
Skills~ Target apprentice asap, once apprentice is reached ( due to grinding or so ) focus on equipement/cash grinding which shouldn't take long.
- skills you use at this point are reasonably useless.
10~20: Same as above, try and put any extra stats at 1/3 int and 2/3 dex.
20~30: Grinding is still rare, yet you should find decent gear through these lvls. Same as the previous lvl, keeping your mind on your growth lvl.
30~40: Make sure you have full +3 skill exp gear ( includes amulets/Rings/armor/weapons ) money spent at this point isn't a waste, you earn loads at higher lvls. Any low/med upgrade cores for aramid/shadowsteel/... tier should be used on your adept since you will be using this for some time.
- You should have reached mid-high regular here.
40~50: Make sure you have your growth lvl. Extra stats go dex completely. Armor should be getting up to +3/4 full, and weapons to at least +5. Make sure that through these lvls you make the expert rank ( 51-52 is acceptable ).Grinding is off the essence.
Save up all your crafting required items. You will need it later on.
50~55: Lvl up your crafting to full 100% in all, sell your pink items for 35-40k each, which should sell FAST. ( open up a shop and restock every 20 minutes ). Grind on port lux mobs and hold all discs/cartridges you find for future crafting/trading for other materials.
Money should be flying in, so stop focusing on that, and break up all your bluestin for materials.
55~60: Make the growth goal, put rest in dex. Make sure you hit high expert, lvl up your self buffs ( after getting fighting skills to 9 ) unlearn all skills you don't use. Start saving up some money for a.expert skills.
- Avoid pvp for now, test your combos on some friends nonetheless, you'll need to master comboing for the future.
60~65: Lvling shouldn't get to hard, pump your str ~ dex on a 1-3 ratio. Find the fastest AoE mob you can find without taking to high damage and save up materials. Save up cores for titanium armor. You should have a cape by now, if not, don't worry, your iron skin covers your hp and defence. You should hit a.expert around 64-65 if you grind enough.
65~70: Stop pumping into str when you have about 195 of it, and put remainder in dex. Skills should be on a.expert, raise them to 40 when you reach 70 and you should be ok. Get some force absorb rings + force regen amulet for pvping, get a strong +2-3 titanium set ( if slotted use force cores for HP implementation on armor ~ boots, use crit damage on swords ~ random lvl 2 on helmet ~ random lvl 2 on gloves. ) Start going for bluestin crafting, sell each pink piece for around 350-400k, hold purple ones for yourself or your guild, you don't want these in other's hands, the faster you hit master, the better, so slowing others down wont hurt you.
70~75: Pump str to 210-15 and put the rest in dex, master swords should cover to titanium +5 suit. Ranking magic should cover katanas. Get better equipement, and raise your skills to master~a.master and focus on comboing.
Skills~ Target apprentice asap, once apprentice is reached ( due to grinding or so ) focus on equipement/cash grinding which shouldn't take long.
- skills you use at this point are reasonably useless.
10~20: Same as above, try and put any extra stats at 1/3 int and 2/3 dex.
20~30: Grinding is still rare, yet you should find decent gear through these lvls. Same as the previous lvl, keeping your mind on your growth lvl.
30~40: Make sure you have full +3 skill exp gear ( includes amulets/Rings/armor/weapons ) money spent at this point isn't a waste, you earn loads at higher lvls. Any low/med upgrade cores for aramid/shadowsteel/... tier should be used on your adept since you will be using this for some time.
- You should have reached mid-high regular here.
40~50: Make sure you have your growth lvl. Extra stats go dex completely. Armor should be getting up to +3/4 full, and weapons to at least +5. Make sure that through these lvls you make the expert rank ( 51-52 is acceptable ).Grinding is off the essence.
Save up all your crafting required items. You will need it later on.
50~55: Lvl up your crafting to full 100% in all, sell your pink items for 35-40k each, which should sell FAST. ( open up a shop and restock every 20 minutes ). Grind on port lux mobs and hold all discs/cartridges you find for future crafting/trading for other materials.
Money should be flying in, so stop focusing on that, and break up all your bluestin for materials.
55~60: Make the growth goal, put rest in dex. Make sure you hit high expert, lvl up your self buffs ( after getting fighting skills to 9 ) unlearn all skills you don't use. Start saving up some money for a.expert skills.
- Avoid pvp for now, test your combos on some friends nonetheless, you'll need to master comboing for the future.
60~65: Lvling shouldn't get to hard, pump your str ~ dex on a 1-3 ratio. Find the fastest AoE mob you can find without taking to high damage and save up materials. Save up cores for titanium armor. You should have a cape by now, if not, don't worry, your iron skin covers your hp and defence. You should hit a.expert around 64-65 if you grind enough.
65~70: Stop pumping into str when you have about 195 of it, and put remainder in dex. Skills should be on a.expert, raise them to 40 when you reach 70 and you should be ok. Get some force absorb rings + force regen amulet for pvping, get a strong +2-3 titanium set ( if slotted use force cores for HP implementation on armor ~ boots, use crit damage on swords ~ random lvl 2 on helmet ~ random lvl 2 on gloves. ) Start going for bluestin crafting, sell each pink piece for around 350-400k, hold purple ones for yourself or your guild, you don't want these in other's hands, the faster you hit master, the better, so slowing others down wont hurt you.
70~75: Pump str to 210-15 and put the rest in dex, master swords should cover to titanium +5 suit. Ranking magic should cover katanas. Get better equipement, and raise your skills to master~a.master and focus on comboing.
Wednesday, September 30, 2009
Blader build guide of Cabal
Here is blader build guide.If you have just started playing Cabal and are planning on playing a blader, then this is the portion you should read.
1~10: Pure questing, aiming for growth lvl and extra stats go for next tier of armor.
Skills~ Target apprentice asap, once apprentice is reached ( due to grinding or so ) focus on equipement/cash grinding which shouldn't take long.
- skills you use at this point are reasonably useless.
10~20: Same as above, try and put any extra stats at 1/3 int and 2/3 dex.
20~30: Grinding is still rare, yet you should find decent gear through these lvls. Same as the previous lvl, keeping your mind on your growth lvl.
30~40: Make sure you have full +3 skill exp gear ( includes amulets/Rings/armor/weapons ) money spent at this point isn't a waste, you earn loads at higher lvls. Any low/med upgrade cores for aramid/shadowsteel/... tier should be used on your adept since you will be using this for some time.
- You should have reached mid-high regular here.
40~50: Make sure you have your growth lvl. Extra stats go dex completely. Armor should be getting up to +3/4 full, and weapons to at least +5. Make sure that through these lvls you make the expert rank ( 51-52 is acceptable ).Grinding is off the essence.
Save up all your crafting required items. You will need it later on.
50~55: Lvl up your crafting to full 100% in all, sell your pink items for 35-40k each, which should sell FAST. ( open up a shop and restock every 20 minutes ). Grind on port lux mobs and hold all discs/cartridges you find for future crafting/trading for other materials.
Money should be flying in, so stop focusing on that, and break up all your bluestin for materials.
55~60: Make the growth goal, put rest in dex. Make sure you hit high expert, lvl up your self buffs ( after getting fighting skills to 9 ) unlearn all skills you don't use. Start saving up some money for a.expert skills.
- Avoid pvp for now, test your combos on some friends nonetheless, you'll need to master comboing for the future.
60~65: Lvling shouldn't get to hard, pump your str ~ dex on a 1-3 ratio. Find the fastest AoE mob you can find without taking to high damage and save up materials. Save up cores for titanium armor. You should have a cape by now, if not, don't worry, your iron skin covers your hp and defence. You should hit a.expert around 64-65 if you grind enough.
65~70: Stop pumping into str when you have about 195 of it, and put remainder in dex. Skills should be on a.expert, raise them to 40 when you reach 70 and you should be ok. Get some force absorb rings + force regen amulet for pvping, get a strong +2-3 titanium set ( if slotted use force cores for HP implementation on armor ~ boots, use crit damage on swords ~ random lvl 2 on helmet ~ random lvl 2 on gloves. ) Start going for bluestin crafting, sell each pink piece for around 350-400k, hold purple ones for yourself or your guild, you don't want these in other's hands, the faster you hit master, the better, so slowing others down wont hurt you.
70~75: Pump str to 210-15 and put the rest in dex, master swords should cover to titanium +5 suit. Ranking magic should cover katanas. Get better equipement, and raise your skills to master~a.master and focus on comboing.
1~10: Pure questing, aiming for growth lvl and extra stats go for next tier of armor.
Skills~ Target apprentice asap, once apprentice is reached ( due to grinding or so ) focus on equipement/cash grinding which shouldn't take long.
- skills you use at this point are reasonably useless.
10~20: Same as above, try and put any extra stats at 1/3 int and 2/3 dex.
20~30: Grinding is still rare, yet you should find decent gear through these lvls. Same as the previous lvl, keeping your mind on your growth lvl.
30~40: Make sure you have full +3 skill exp gear ( includes amulets/Rings/armor/weapons ) money spent at this point isn't a waste, you earn loads at higher lvls. Any low/med upgrade cores for aramid/shadowsteel/... tier should be used on your adept since you will be using this for some time.
- You should have reached mid-high regular here.
40~50: Make sure you have your growth lvl. Extra stats go dex completely. Armor should be getting up to +3/4 full, and weapons to at least +5. Make sure that through these lvls you make the expert rank ( 51-52 is acceptable ).Grinding is off the essence.
Save up all your crafting required items. You will need it later on.
50~55: Lvl up your crafting to full 100% in all, sell your pink items for 35-40k each, which should sell FAST. ( open up a shop and restock every 20 minutes ). Grind on port lux mobs and hold all discs/cartridges you find for future crafting/trading for other materials.
Money should be flying in, so stop focusing on that, and break up all your bluestin for materials.
55~60: Make the growth goal, put rest in dex. Make sure you hit high expert, lvl up your self buffs ( after getting fighting skills to 9 ) unlearn all skills you don't use. Start saving up some money for a.expert skills.
- Avoid pvp for now, test your combos on some friends nonetheless, you'll need to master comboing for the future.
60~65: Lvling shouldn't get to hard, pump your str ~ dex on a 1-3 ratio. Find the fastest AoE mob you can find without taking to high damage and save up materials. Save up cores for titanium armor. You should have a cape by now, if not, don't worry, your iron skin covers your hp and defence. You should hit a.expert around 64-65 if you grind enough.
65~70: Stop pumping into str when you have about 195 of it, and put remainder in dex. Skills should be on a.expert, raise them to 40 when you reach 70 and you should be ok. Get some force absorb rings + force regen amulet for pvping, get a strong +2-3 titanium set ( if slotted use force cores for HP implementation on armor ~ boots, use crit damage on swords ~ random lvl 2 on helmet ~ random lvl 2 on gloves. ) Start going for bluestin crafting, sell each pink piece for around 350-400k, hold purple ones for yourself or your guild, you don't want these in other's hands, the faster you hit master, the better, so slowing others down wont hurt you.
70~75: Pump str to 210-15 and put the rest in dex, master swords should cover to titanium +5 suit. Ranking magic should cover katanas. Get better equipement, and raise your skills to master~a.master and focus on comboing.
Cabal Blader PVP PVE Overview
Player vs. Environment (PvE)
# Bladers are an excellent and comparatively easy class for Player vs. Environment (PvE). Bladers have very little defensive ability, so caution should be taken to avoid long periods of fighting. Bladers rely on evasion for their main defense and have a number of skills that damage multiple targets. This makes fighting multiple weaker mobs a much more effective strategy than fighting one strong mob. When entering a new area, try pulling two mobs at the same time. If you do not take too much damage before killing both, try moving up to three or four mobs at a time. If you can go beyond five mobs at a time, you should probably move to a higher level area.
Player vs. Player (PvP)
# The key to winning a fight against another player with a Blader is to close in and kill him as quickly as possible. Do not use the multi-target attacks against one target, they are too wasteful to use for the amount of damage those skills inflict. Vital Interference, Stab & Slash, and Rising Shot interfere with the target's ability to fight, and should be used frequently against other players. Be sure to use Iron Skin and Aura Barrier to improve defenses a bit. The same basic strategy applies against any class. If you are taking more damage than your target, use Fade Step and Dash to get away.
# Bladers are an excellent and comparatively easy class for Player vs. Environment (PvE). Bladers have very little defensive ability, so caution should be taken to avoid long periods of fighting. Bladers rely on evasion for their main defense and have a number of skills that damage multiple targets. This makes fighting multiple weaker mobs a much more effective strategy than fighting one strong mob. When entering a new area, try pulling two mobs at the same time. If you do not take too much damage before killing both, try moving up to three or four mobs at a time. If you can go beyond five mobs at a time, you should probably move to a higher level area.
Player vs. Player (PvP)
# The key to winning a fight against another player with a Blader is to close in and kill him as quickly as possible. Do not use the multi-target attacks against one target, they are too wasteful to use for the amount of damage those skills inflict. Vital Interference, Stab & Slash, and Rising Shot interfere with the target's ability to fight, and should be used frequently against other players. Be sure to use Iron Skin and Aura Barrier to improve defenses a bit. The same basic strategy applies against any class. If you are taking more damage than your target, use Fade Step and Dash to get away.
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