Wednesday, October 14, 2009
CABAL WORLD ENTRY ITEMS DROPS
Skeleton Mine lvl 35 + : Baba Yaga
Mummy Grave lvl 45+ : Bitter Leaf
Lighthouse Maze 55+ : Bugdolphy
Ghost Ship 55+, Ghost ship (party) 55+, Chimera (party) 65+, Troglo Lair (party) 65+, Zombie Infested Cottage (party) 65+: Phantom Crew
Mummy Grave (party) 70+, Skeleton Mine (party) 70+, Parasite House (party) 70+, The Ruins Of The Ancien City 70+ : Auto Cannon-op
Map parts : Lake In Dusk lvl 75
Fort_Ruina : All the mobs of the land
Undead Ground : All the mobs of the land
Muster Card : Ruina Station lvl 85
Fort_Ruina : Mechazard, Auto Cannon-Ex, Excavator-alfa.
Undead Ground : All the mobs of the land
Epaullete of the Dead (B1F) lvl 95
Undead Ground : All the mobs of the land
Epaulette of Dead (B2F) lvl 105
Undead Ground : Vampire Servant +, Spector, Wraith
B1F : All the mobs of the dungeon drop B2F EoD’s
Seal Of Darkness lvl 105
Fort_Ruina : Hounds-S01
Lakeside : Bloody Orc, Dark Gnoll
Forgotten Ruin : All the mobs of the land
Mutant Forest : Any mob in Mutant Forest
Muster Card : Forgotten Temple B1F lvl 115
Lakeside : Any mob in Lakeside
Forgotten Ruin : Fire Beetle, Cockatrice, Hexacyther, Blade Peryton
Mutant Forest : Any mob in Mutant Forest
Pontus Ferrum : Any mob in Pontus Ferum
CABAL SWORD CRAFTING TITLES
•Novice Katana Craftsman (no bonus) – gained at level 2 Katana crafting
•Adept Katana Craftsman(no bonus) – gained at level 3 Katana crafting
•Expert Katana Craftsman(no bonus) – gained at level 4 Katana crafting
•Master Katana Craftsman (no bonus) – gained at level 5 Katana crafting
•Famed Katana Craftsman (no bonus) – gained at level 6 Katana crafting
•Fantastic Katana Craftsman (no bonus) – gained at level 7 Katana crafting
Blade Crafting
•Novice Blade Craftsman (no bonus) – gained at level 2 Blade crafting
•Adept Blade Craftsman (no bonus) – gained at level 3 Blade crafting
•Expert Blade Craftsman (no bonus) – gained at level 4 Blade crafting
•Master Blade Craftsman (no bonus) – gained at level 5 Blade crafting
•Famed Blade Craftsman (no bonus) – gained at level 6 Blade crafting
•Fantastic Blade Craftsman (no bonus) – gained at level 7 Blade crafting
Daikatana Crafting
•Novice Daikatana Craftsman (no bonus) – gained at level 2 Daikatana crafting
•Adept Daikatana Craftsman (no bonus) – gained at level 3 Daikatana crafting
•Expert Daikatana Craftsman (no bonus) – gained at level 4 Daikatana crafting
•Master Daikatana Craftsman (no bonus) – gained at level 5 Daikatana crafting
•Famed Daikatana Craftsman (no bonus) – gained at level 6 Daikatana crafting
•Fantastic Daikatana Craftsman (no bonus) – gained at level 7 Daikatana crafting
Sword Crafting
•Novice Great Sword Craftsman (no bonus) – gained at level 2 Great Sword crafting
•Adept Great Sword Craftsman (no bonus) – gained at level 3 Great Sword crafting
•Expert Great Sword Craftsman (no bonus) – gained at level 4 Great Sword crafting
•Master Great Sword Craftsman (no bonus) – gained at level 5 Great Sword crafting
•Famed Great Sword Craftsman (no bonus) – gained at level 6 Great Sword crafting
•Fantastic Great Sword Craftsman (no bonus) – gained at level 7 Great Sword crafting
Master Sword Smith (no bonus) – gained at level 7 in ALL Sword Types of crafting
Crafting of excellent swords
1H and 2H Sword
•Craftman of Destruction (1H Sword)
•Craftsman of Destruction (2H Sword)
•Master Craftsman of Destruction (1H Sword)
•Master Craftsman of Destruction (2H Sword)
•Craftsman of Deathblow (1H Sword)
•Craftsman of Deathblow (2H Sword)
•Master Craftsman of Deathblow (1H Sword)
•Master Craftsman of Deathblow (2H Sword)
•Craftsman of Luck (1H Sword)
•Craftsman of Luck (2H Sword)
•Master Craftsman of Luck (1H Sword)
•Master Craftsman of Luck (2H Sword)
•Craftsman of Adept (1H Sword)
•Craftsman of Adept (2H Sword)
•Master Craftsman of Adept (1H Sword)
•Master Craftsman of Adept (2H Sword)
•Craftsman of Amp. (1H Sword)
•Craftsman of Amp. (2H Sword)
•Master Craftsman of Amp. (1H Sword)
•Master Craftsman of Amp. (2H Sword)
•Artisan of Destruction (1H Sword)
•Artisan of Destruction (2H Sword)
•Master Artisan of Destruction (1H Sword)
•Master Artisan of Destruction (2H Sword)
•Artisan of Deathblow (1H Sword)
•Artisan of Deathblow (2H Sword)
•Master Artisan of Deathblow (1H Sword)
•Master Artisan of Deathblow (2H Sword)
•Artisan of Luck (1H Sword)
•Artisan of Luck (2H Sword)
•Master Artisan of Luck (1H Sword)
•Master Artisan of Luck (2H Sword)
•Artisan of Adept (1H Sword)
•Artisan of Adept (2H Sword)
•Master Artisan of Adept (1H Sword)
•Master Artisan of Adept (2H Sword)
•Artisan of Amp. (1H Sword)
•Artisan of Amp. (2H Sword)
•Master Artisan of Amp. (1H Sword)
•Master Artisan of Amp. (2H Sword)
CABAL PK or PVP TITLES
•One who knocked GM down – TBD
•Knocked GM down with bare hands – TBD
•Everlasting Sun – TBD
•Wind for new world – TBD
Note: You can only get these titles from a GM event
BASIC CRAFT TITLES
•Novice Craftsman (no bonus) – gained at level 2 basic crafting
•Adept Craftsman (no bonus) – gained at level 3 basic crafting
•Expert Craftsman (no bonus) – gained at level 4 basic crafting
•Master Craftsman (no bonus) – gained at level 5 basic crafting
•Famed Craftsman (no bonus) – gained at level 6 basic crafting
•Fantastic Craftsman (no bonus) – gained at level 7 basic crafting
•Genius Craftsman (no bonus) – gained at level 8 basic crafting
•Legendary Craftsman (no bonus) – gained at level 9 basic crafting
OTHER TITLES
•Colony Trainee (+3 skill EXP bonus) – gained after completing “Battle Style Levelling Information” level 5 quest part of respective class chain of quests
•The Beginning of the Human Age (HP +50, +1 honour point) – gained after completing “The Human Age” level 99 quest part of the “Again, the story of humans” chain of quests.
•Colony Graduate (+3 honour points) – gained after achieving class rank 11 (level 100 BSLV)
•Billionaire (no bonus) – 1 billion (1,000,000,000) Alz in inventory
•10 Billionaire (no bonus) – 10 billions (10,000,000,000) Alz in inventory
•50 Billionaire (no bonus) – 50 billions (50,000,000,000) Alz in inventory
•Nevareth Frontier (no bonus) – gained at level 170
CABAL QUEST OR DUNGEON TITLES
•Hidden Helper T is watching you( 1 slot drop +20%, 2 slot drop +100%) – Gained after completing all HHT quest up to 82
Note: Hidden Helper No. 50 is a secret quest FT B2F.
1. you need to go to forgotten temple and kill Nola Ispita
2. after you kill her, you will gain a key which you need to use it somewhere in the first boss room
3. 2 chests will appear. 1 chest drops the hidden helper puzzle, the other drops normal items ( bracelets, earrings, etc.) . if you gain the hidden helper puzzle go to the grave in desert scream, active the quest and wholla you have to kill 3 Nola Ispita ( means the kill of the last spawn of her )
Lake in Dusk Dungeon
•Ripplet of the Dusk Lake I (no bonus) – gained after completing Lake In Dusk once.
•Ripplet of the Dusk Lake II (Add. Damage +3) – gained after completing Lake In Dusk 10 times
•Ripplet of the Dusk Lake III (Add. Damage +5) – gained after completing Lake In Dusk 100 times
•Ripplet of the Dusk Lake IV (Add. Damage +7) – gained after completing Lake In Dusk 500 times
•Ripplet of the Dusk Lake V (Add. Damage +9) – gained after completing Lake In Dusk 1,000 times
•Ripplet of the Dusk Lake VI (Add. Damage +11) – gained after completing Lake In Dusk 2,500 times
•Ripplet of the Dusk Lake VII (Add. Damage +13) – gained after completing Lake In Dusk 5,000 times
•Ripplet of the Dusk Lake VIII (Add. Damage +15) – gained after completing Lake In Dusk 7,500 times
•Ripplet of the Dusk Lake IX (Add. Damage +17) – gained after completing Lake In Dusk 10,000 times
•Ripplet of the Dusk Lake X (Add. Damage +19) – gained after completing Lake In Dusk 20,000 times
•Ripplet of the Dusk Lake XI (Add. Damage +21) – gained after completing Lake In Dusk 30,000 times
•Ripplet of the Dusk Lake XII (Add. Damage +23) – gained after completing Lake In Dusk 40,000 times
•Disaster of the Dusk Lake (Add. Damage +25) – gained after completing Lake In Dusk 50,000 times
Ruina Station
•Old Station Conductor I (no bonus) – gained after completing Ruina Station once.
•Old Station Conductor II (HP Auto Heal +1) – gained after completing Ruina Station 10 times
•Old Station Conductor III (HP Auto Heal +2) – gained after completing Ruina Station 100 times
•Old Station Conductor IV (HP Auto Heal +3) – gained after completing Ruina Station 500 times
•Old Station Conductor V (HP Auto Heal +4) – gained after completing Ruina Station X times
•Old Station Conductor VI (HP Auto Heal +5) – gained after completing Ruina Station X times
•Old Station Conductor VII (HP Auto Heal +6) – gained after completing Ruina Station X times
•Old Station Conductor VIII (HP Auto Heal +7) – gained after completing Ruina Station X times
•Old Station Conductor IX (HP Auto Heal +8) – gained after completing Ruina Station X times
•Old Station Conductor X (HP Auto Heal +9) – gained after completing Ruina Station X times
•Old Station Conductor XI (HP Auto Heal +10) – gained after completing Ruina Station X times
•Old Station Conductor XII (HP Auto Heal +11) – gained after completing Ruina Station X times
•Diligent Old Station Conductor (HP Auto Heal +12) – gained after completing Ruina Station X times
Tower of the Dead (B1F) / EOD B1F
•Shelter of Earth-Bound Spirits I (no bonus) – gained after completing EOD B1F once.
•Shelter of Earth-Bound Spirits II (+1 Max HP steal) – gained after completing EOD B1F 10 times
•Shelter of Earth-Bound Spirits III (+2 Max HP steal) – gained after completing EOD B1F 100 times
•Shelter of Earth-Bound Spirits IV (Max HP Steal per hit: +3) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits V (Max HP Steal per hit: +4) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits VI (Max HP Steal per hit: +5) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits VII (Max HP Steal per hit: +6) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits VIII (Max HP Steal per hit: +7) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits IX (Max HP Steal per hit: +8) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits X (Max HP Steal per hit: +9) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits XI (Max HP Steal per hit: +10) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits XII (Max HP Steal per hit: +11) – gained after completing EOD B1F X times
•Haven of Earth-Bound Spirits (Max HP Steal per hit: +12) – gained after completing EOD B1F X times
Tower of the Dead (B2F) / EOD B2F
•Immortality Seeker I (no bonus) – gained after completing EOD B2F once.
•Immortality Seeker II (+1 Attack, +1 Magic) – gained after completing EOD B2F 10 times
•Immortality Seeker III (+2 Attack, +2 Magic) – gained after completing EOD B2F 100 times
•Immortality Seeker IV – gained after completing EOD B2F X times
•Immortality Seeker V – gained after completing EOD B2F X times
•Immortality Seeker VI – gained after completing EOD B2F X times
•Immortality Seeker VII – gained after completing EOD B2F X times
•Immortality Seeker VIII – gained after completing EOD B2F X times
•Immortality Seeker IX – gained after completing EOD B2F X times
•Immortality Seeker X – gained after completing EOD B2F X times
•Immortality Seeker XI – gained after completing EOD B2F X times
•Immortality Seeker XII – gained after completing EOD B2F X times
•Respectful Immortality Seeker – gained after completing EOD B2F X times
Volcanic Citadel / SOD
•Lava Cave Explorer I (no bonus) – gained after completing 1 Volcanic Citadel
•Lava Cave Explorer II (Defense +1) – gained after completing 10 Volcanic Citadel
•Lava Cave Explorer III (Defense +2) – gained after completing 100 Volcanic Citadel
•Lava Cave Explorer VI – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer V – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer VI – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer VII – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer VIII – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer IX – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer X – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer XI – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer XII – gained after completing Volcanic Citadel X Times
•Reliable Lava Cave Explorer – gained after completing Volcanic Citadel X Times
Forgotten Temple (B1F) / FT B1F
•Mutant Life Discoverer I (no bonus) – gained after completing FT B1F once.
•Mutant Life Discoverer II ( +2 Max HP steal) – gained after completing FT B1F 10 times
•Mutant Life Discoverer III ( +3 Max HP steal) – gained after completing FT B1F 100 times
•Mutant Life Discoverer IV (Max HP Steal per hit: +4) – gained after completing FT B1F X times
•Mutant Life Discoverer V (Max HP Steal per hit: +5) – gained after completing FT B1F X times
•Mutant Life Discoverer VI (Max HP Steal per hit: +6) – gained after completing FT B1F X times•Mutant Life Discoverer VII (Max HP Steal per hit: +7) – gained after completing FT B1F X times
•Mutant Life Discoverer VIII (Max HP Steal per hit: +8) – gained after completing FT B1F X times
•Mutant Life Discoverer IX (Max HP Steal per hit: +9) – gained after completing FT B1F X times
•Mutant Life Discoverer X (Max HP Steal per hit: +10) – gained after completing FT B1F X times
•Mutant Life Discoverer XI (Max HP Steal per hit: +11) – gained after completing FT B1F X times
•Mutant Life Discoverer XII (Max HP Steal per hit: +12) – gained after completing FT B1F X times
•Lucky Mutant Life Discoverer (Max HP Steal per hit: +13) – gained after completing FT B1F X times
Forgotten Temple (B2F) / FT B2F
•Secret Test Obstructer I – gained after completing FT B2F once.
•Secret Test Obstructer II – gained after completing FT B2F 10 times.
•Secret Test Obstructer III – gained after completing FT B2F 100 times.
•Secret Test Obstructer IV – gained after completing FT B2F 500 times.
•Secret Test Obstructer V – gained after completing FT B2F X times.
•Secret Test Obstructer VI – gained after completing FT B2F X times.
•Secret Test Obstructer VII – gained after completing FT B2F X times.
•Secret Test Obstructer VII – gained after completing FT B2F X times.
•Secret Test Obstructer IX – gained after completing FT B2F X times.
•Secret Test Obstructer XI – gained after completing FT B2F X times.
•Secret Test Obstructer XII – gained after completing FT B2F X times.
•Persistent Secret Test Obstructer – gained after completing FT B2F X times.
Forbidden Island
•Lost World Pioneer I (no bonus) – gained after completing Forbidden Island once.
•Lost World Pioneer II (defense +3) – gained after completing Forbidden Island 10 times
•Lost World Pioneer III (defense +3, attack +3, Magic +3) – gained after completing Forbidden Island 100 times
•Lost World Pioneer IV – gained after completing Forbidden Island X times
•Lost World Pioneer V – gained after completing Forbidden Island X times
•Lost World Pioneer VI – gained after completing Forbidden Island X times
•Lost World Pioneer VII – gained after completing Forbidden Island X times
•Lost World Pioneer VIII – gained after completing Forbidden Island X times
•Lost World Pioneer IX – gained after completing Forbidden Island X times
•Lost World Pioneer X – gained after completing Forbidden Island X times
•Lost World Pioneer XI – gained after completing Forbidden Island X times
•Lost World Pioneer XII – gained after completing Forbidden Island X times
•Brave Lost World Pioneer – gained after completing Forbidden Island X times
Chaos Arena
•First Chaos Boundary (increase the EXP bonus for party +2%) – gained after completing Chaos Arena Level 1 once
•Second Chaos Boundary (increase the EXP bonus for party +3%) – gained after completing Chaos Arena Level 2 once
•Third Chaos Boundary (increase the EXP bonus for party +4%) – gained after completing Chaos Arena Level 3 once
•Fourth Chaos Boundry (increase the EXP bonus for party +5%) – gained after completing Chaos Arena Level 4 once
•Last Chaos Boundry (increase the EXP bonus for party +6%) – gained after completing Chaos Arena Level 5 once
•Beyond Chaos Boundry (increase the EXP bonus for party +8%) – gained after completing 10 Chaos Arena Level 5
•The New Beginning of Chaos (increase the EXP bonus for party +10%) – gained after completing 100 Chaos Arena Level 5
Cabal Lake in Dusk Hidden Helper Quest List
Goal: Kill 20 Jidarsch
Reward: 47,971 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest 038
Goal: Kill 20 Fashik
Reward: 64,171 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest 039
Goal: Kill 20 Ballu
Reward: 58,513 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest
Goal: Collect 50 Message from Venom Toad
Reward: 62,865 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest 040
Goal: Kill 20 Hauk
Reward: 63,744 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest 041
Goal: Kill 20 Ergdusu
Reward: 47,059 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest 042
Goal: Kill 25 Rik
Reward: 60,691 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest 043
Goal: Kill 25 Haschnarc
Reward: 51,585 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest 044
Goal: Kill 25 Grischnarc
Reward: 61,696 exp, 3,000 honor points, Force Core (Highest)
Hidden Helper Quest 045
Goal: Kill 10 Zigdris Faello
Reward: 47,971 exp, 3,000 honor points, Force Core (Highest)
Tuesday, October 13, 2009
Cabal Blader Skill Guides
Mirage Step:
This skill is a great defence buff. Get it, and lvl it up to the max, you will see a lot of misses in PvE.
Round Cut:
This is a generic blade skill, and as such is not very usefull, it hits 360degrees, but you have blader skills that will do that also, and much more damage. Dont waste skill slot on this.
Blade Aura:
Skip this skill and wait for 'Soul blade' as Blade force, Blade aura and Soul blade all fall into the evolution category skills, means they cannot be stacked even after level 140 and level 170 rank up quest.
Mirage Grind:
Get this skill and take it to the max. It is much like Hasing dance, and will match the damage. Spend all your spare points on this as well as hasing dance. You will now have 2 of your final blade skills.
Sword Rank (Master)
Twin Moon Slash:
This skill is very usefull for boss kills, If you havent allready leveled up your magic, i recommend picking this skill up, you aid in killing bosses (ranged) it does nice piercing damage also. Take it to lvl 9 for fast cool time, and then leave it alone.
Aura Barrier:
Take this to the max, it is your final Defence buff (Along with mirage step and iron skin)
Vital Interfere:
This could quite possibly be one skill that gives bladers an edge vs the warrior class. Vital interfere is a great stun. If used in combo, use it FIRST so as to have a higher chance to stun in pvp. in PvE this will actually stun up to 6 mobs (if all close together) despite the misleading description. Do not waste skill points on this until you have leveled up your other final skills. This isnt a damage dealing skill, and should be considered ONLY a stun, but very usefull at higher lvls vs STRONG mobs, to give you 3 seconds to pot up or get a nice attack in.
its success in PvP is approx 1/3.
Sword Rank(A. Master)
Blade Cry:
This is your 3rd final sword skill, level it along with the rest as high as possible for damage (or lvl 9 for speed)
it hits 360 degrees, and can hit some very nice crits.
Natural Hiding:
Do not waste slot on this skill as cannot stack with aura barrier and the effects is not as good as Instant immunity.
Sword Rank (G. Master)
Blade Scud:
As with any G. Master skill this does a lot of damage, Just like Blade Cry, take it to lvl 9 for speed, or 20(max) for power (bearing in mind the cooldown will be approx 30 secs at max lvl)
Soul Blade:
Take it to MAX.This skill is the final evolved version of Blade Force and Blade Aura, can increase your attack by 74 when maxed ! Cannot stacks with Blade force, Blade aura, intense blade
Instant immunity:
Take it to MAX.Instant immunity would be better than natural hiding, as it gives you total protection of 100% against knockdown,knockback,stun,Unmovable,Down Resistance, while natural hiding only provides you with 25% resistance to Unmovable Resistance when maxed, and both skills have the same duration time.But it cannot stack with mirage step.After level 140 rank up quest mirage step and instant immunity can be stack together so max both mirage step and instant immunity.
Cabal Blader Skill Guides
Lighting Slash:
Take it to level 9 for speed and it is the best damage skill for bladers. This skill is used in lots of PVPs and PVEs Combos.
Art of Fierceness:
[Not confirm yet do not touch on this skill first as rumours from players :Art of fierceness does not work if you land a critical damage.]
Take it to MAX.Art of Fierceness gives you +400 dmg,when maxed out, applies to normal attacks too, but does not apply to Blade Scud and Lightning Slash.
Intuition:
Take it to MAX.This skill will gives you 90% dodge rate when maxed.It will helps you a lot in your PVEs and PVPs.With our high defense rate together with this skill maxed, we rarely get a hit.But for PVPs if your opponent have a high critical rate we cannot avoid their attacks because critical is a guaranteed hit.
But, this skill will be VERY useful when leveling in the high-level maps or challenging Forgotten Ruin's bosses!!
Sword Rank (Transcencer)
Field of Fear:
Max it. This is the only DeBuff skill for blader, it will -150 DEF and -500 DEF_rate to your opponent when maxed
It has some AoE (i.e. affects other creatures nearby)
This is quite useful in killing bosses.
Intense Blade:
Take it to MAX, If maxed it will gives you 25% skill amp, which means the better your attack, the more power it gets ! Intense blade cannot stack with blade force,blade aura and soul blade.After level 140 rank up quest soul blade and intense blade can be stack together so max both of them
Eg.
If your ATK = 800
then 800 x 25% = 200
that means a +200 ATK boost
*Note: Intense Blade is not a evolution skill so it can stacks with either soul blade,blade aura or blade force after level 140 rank up quest.
For magic skills we only need to get 2 buff skills Regeneration and Resist Intension.
Regeneration:
OPTIONAL, does not stack with iron skin.+6HP per 2s, when maxed.
Magic Rank(Master)
Resist intension:
Max it or skip it. it is one of the "long-lasting" buffs that gives you a 10% Down, Knockback and Stun Resistance UP.But honestly that 10% is not significant at all and it cannot stack with Intuition and concentration.
Monday, October 5, 2009
Cabal Online: Blader In-Depth Class Guide

Speed is the bread and butter of bladers of Cabal Online. Like thief and assassin classes in other MMORPGs, bladers specialize in avoiding getting hit by attacks and dealing a lot of small bursts of damage really, really quickly to take down their enemies. This guide will cover stat distribution, skill selection, and gear.
Stats
The blader does not need int except to meet prerequisites for armor sets, so keep int at a minimum—in fact, you can just opt to never invest any points in int because the bonus int point you get as you progress are likely to be enough. Distribute dex and str depending on the type of gear you intend to wear.
Skills
The mandatory skills for bladers are:
Aura Barrier - Buff (HP and def increase)
Iron Skin - Buff (HP and def increase)
Vital Interfere- Stun
Mirage Step- Buff (Def rate increase)
Force kick- Stun
Soul Blade- Buff (Attack increase)
Lightning Slash- Attack skill
Blade Scud- Attack skill
All the skills of expert level and above are mandatory, so be sure to max them out, as well.
For upgrade skills, get Vitality Mastery, Defensive Sense, Offensive Sense, Damage Absorb, Impact Control, and Sixth Sense for pvp. Get Vitality Mastery, Reflex, Offensive Sense, Sixth Sense, Damage Absorb, Impact Control for pve. This simply follows the defense rate for monsters, defense for players rule.
Gear
PvE for bladers emphasizes on defense rate over defense because bladers have fewer hp than the classes that specialize on having huge amounts of hp. Therefore it is better to avoid getting hit by monsters at all. On the other hand, other players make sure that they always have enough attack rating to hit even the highest defense rates. The short of it is, if you want to focus of pve, customize your armor to give higher defense rate and if you want to focus of pvp, go for higher defense.
As for weapons, blades don’t really have much difference with katanas. Just get the best one that you can wear depending on your stats. The two swords are basically the same except that blades require more strength and katanas require more dex.
For upgrades, try to boost your damage with every piece of equipment you get. Because bladers attack really fast, added crit rate is good. However, sword amplification and increased critical damage are also top picks.
Combo
It seems that the best combo with the best mixture of simplicity and effectiveness is Blade Scud 9, Blade Cry 19, then Mirage Grind 20. Bladers just need the quickest skills around and cycling these three will not disappoint. Of course, you can always experiment with other skills, especially ones that involve some way to incapacitate your enemy. However, for pve, it might be a good idea to focus on dealing the most damage per second and let the wizards and force shielders keep the monsters stunned.
That’s all for the blader, at least at this time. Enjoy your bladers, and have fun in Nevareth.
Tips and tricks of crafting
1. Master the basic of Cabal Crafting
Basically read this guide "Renvers guide to start crafting" and make sure u know how to craft try some.
2. Skilling ur craft
ive allways been crafting the cheapest way to get high unless u can craft an item that u can sell good. on aramid-titanium i crafted vampire/guard or such til 20% after that adept items til i get 60% after that amp items til I got atleast for 1 tryok proof. That way u make most use of your skilling. its a little different for higher parts but basically god thing to start working on the proof items as early as possible since those are the hardest part about crafting and make stuff that u can gain more craft cash from when u can.
3. Fail rate
In crafting 1 of your biggest enemies is fail rate. at some parts fail rate can be above 90%! That means that in average these parts success less than 1 in 10 tries. (Example nonslot clean mystic, mithril) but parts like mystic amp, deathblow that has an failrate of about 50% is not that fun either. One thing that I have leared in crafting is that you should allways have a fair knowledge of the fail rate if u craft an order and also tell that fail rate to your customer. If the customer expects 50% fail on the craft then its ok if they fail a few and then get an success.
4. Max/High result
To craft high result items in Cabal is not only luck! And Im am very sure of it. First of all when you start crafting at low level you maybe success in max crafts (like aramid adept skill xp +4) items like 1 success in 70-100 tries maybe little lower if ur lucky. BUT when ur skill go up higher levels you can more easily craft high results on the lower parts. Atm i have around or close to lvl7 on all parts and I tried a big batch of aramid adept. in 147 tries I got 11 +4 items and 1 slotted +3 skill. Thats about 1 max part in every 14 craft tries or so. Thats a huge difference from when i started crafting. So the higher skill you are the better craft result. This is also good to know if u plan to order from a crafter.
There are also rumors that probably not are true that lucky/unlucky result vary over days if u have a bad craft day it woulnt be smart trying those amp boots and if u start good then craft alot. As said its prob just random but ive heared it from more than 1. And if u do craft alot in a "good day" ur chances are bigger u get smth good also.. (since u make many tries) so might be a psycological twist to it.
5. Success in Proof items
This is a pretty hard topic. Crafting proof items take alot of grinding and luck to make but there are some small tips and tricks to it. First as said above start as early as possible. When u hit 60% go all amp til you atleast have for craft 1 try or you hit that 100%. On the tianium amp/proof part (wich is the hardest of all proofs) the question normally goes for what catalyst to use and such. I started using boots catalyst when doing proof tries that way I could allways keeep fluent cash wise and didnt have to go back to aramid adept grinding. I also tried the rumors about crit rate catalyst but those uhave to seek test urself. In the end it comes down to ur economy and not giving up. This part will be alot easier for gloves and suits inthe future. When the catalyst for tier 2 is in the game you will be able to use the crit rate suits from LS boss to get a crit rate upgrade for sure on ur upgrade (if the upgrade succeeds) This is very nice for those who havent reached next lvl yet. But it will still be hard for helms and boots. Just dont give up. I also allways relog before every proof try I donno if it helps but i cant see it hurting either.
Hope these tips help you on your crafting! =)
Cabal Basic Crafting
Here’s a very quick guide for basic crafting in Cabal Online. To be able to use the crafting skill. You must be CLASS 2 rank. If you’re not yet class 2, just complete the story quests to be rewarded with class rank points or grind at the war channel monsters. Go to Port Lux to buy the formula cards, right click on the card to activate the crafting skills. I recommend you focus on crafting HP and MP potion level 3 for fast leveling. After fullfilling the required items, click ont ITEM CRAFT button. Take note that there’s a chance the crafting would fail, so keep on crafting until you level up. To proceed to another level when you reach 100%, craft the epaulet of proof which is the last icon that’s color yellow.
What you Need:
1. Upgrade Core piece which is used for HP Basic craft
2. Force Core PC for MP basic craft
3. 80 pcs Lvl2 MP and HP Potion
How to get the upgrade core piece. Right click on the transmuter to use, you will notice that the mouse curser looks different. Click on the item with +1 – 4 so that the force core and upgrade core will appear. The upgrade core usually appear on +2-4 items. It’s usually hard to get unlike the force core which is readily available at +1. To get the CIRCUIT Jewel core, just destroy any jewelry such as amulet. For the Material core, just destroy any armor or suit item from aramid and up. Hope this guide helps you in Basic crafting!
Cabal Crafting Guide
To start crafting you need to be level 50 and have access to Port Lux. (Check the FAQ at the bottom of the page for more info) You can get the tool for crafting, C.A.Transmuter, from the Core Alchemist there. There are five different C.A.Transmuters and once you choose one you're stuck with it so choose wisely.
Transmuter types:
Armor: Allows you to craft Armorsuit set
Recommended classes: Warrior, Force Shielder
Battle: Allows you to craft Battlesuit set
Recommended classes: Force Archer, Force Blader
Martial: Allows you to craft Martialsuit set
Recommended classes: Blader, Wizard
Sword: Allows you to craft Blades, Katanas, Great Swords and Daikatanas
Recommended classes: Blader, Force Blader, Warrior, Force Shielder
Artifact: Allows you to craft Orbs, Crystals and jewelry
Recommended classes: Any
Before you begin crafting you should know about the different classes of equipment you can find in Cabal:
| Click this bar to view the full image. |
You can craft items starting from number 4 (Shadowsteel, Aramid, Citrine...).
Now, press “C”. As you can see there two types of crafting: Professional craft and Basic craft. Let's talk about the Professional craft first.
| Click this bar to view the full image. |
A. Equipment type: The type of equipment.... eg. Martialsuit, Martialhelm, Martialgloves, Martialboots if you choose a Martial C.A.Transmuter
B. Equipment class: The class of the equipment you're going to craft.
C. The crafting experience bar: It shows the progress you've made so far in the current level of crafting. You gain crafting experience everytime you craft something. The better the item you craft is the more experience you will get. Each equipment type has it's own experience bar.
D. The various items which you can craft.
E. The required level and amount of % for crafting the specific item
F. Materials required for crafting the specific item
Materials used in crafting:
Discs: You can get the level 1 discs from Core Alchemist in Port Lux. Levels 2-4 are dropped by monsters.
Shape Cartridges: 5 types (Same as C.A.Transmuters). You can get level 1 cartridges from Core Alchemist. Levels 2-4 are dropped by monsters.
Material Cores: You can get these by crushing armors and weapons with your C.A.Transmuter. You can get different cores depending on the item you crush. (eg. You can Aramid Cores from Aramid equips, Shadosteel Cores from Shadowsteel equips etc...)
Quartz Cores: You can get these by crushing Orbs and Crystal. The type of cores depends on the type of equip you crush. (Same as Material Cores)
Circuit Jewels: You can get these by crushing Rings and Amulets.
Equipment: eg.You need Aramid Martialhelm if you want to craft Aramid Martialhelm of Vampire
On lower levels you need a normal +0 white equipment (ie. The ones you can buy in shops), but as you get to higher levels of crafting you'll need 1 slotted, 2 slotted, crafted or even enchanted equipment to craft.
Upgrade Cores (Piece): You can get these by crushing upgraded (+X) or slotted equipment.
Force Cores (Piece): Same as upgrade cores (piece).
Honor: Honor is not really a material, but you need it for some high level crafting...
These are just the basic types of materials you need. There's a lot more mats, which are used for Basic Crafting but I'm not gonna mention them....since I don't know all of them anyway xD
Getting Materials, ie. “Crushing items”
To crush an item, simply right on your C.A.Transmuter and then left or right click on the item you want to crush. The extract window will appear and you can either drag all the materials to your inventory or click on the "Recieve all" button. The item is, obviously, destroyed. You also get a small amount of alz from this.
Leveling up:
After you get 100% in your current crafting level, you can finnaly start trying to craft the “item of proof” (eg. Aramid Martialhelm of Proof for Aramid Martialhelm crafting). After you manage to craft the item (can take a lot of tries
Basic Crafting:
Basic crafting is same for all types of C.A.Transmuters. You can create pots, return stones, cores and some other things with basic crafting. All you have to do to start with Basic Crafting is to buy your first formula cards. (Number 1-5 are sold by Port Lux Core Alchemist, but you need honor rank level 2 to buy them)
If you understand professional crafting then you'll have no problems with basic crafting....
FAQ:
How to gain access to Port Lux?
You have to complete all story quests up to level 50 and the level 50 growth quest. Then you'll get the quest “The Last Knight”. Complete it and you'll gain access to PL.
Ok, but how am I supposed to get there?
You can get there by talking to Port Manager Karter in Green Despair.
Help!!!11 I choose a wrong transmuter. Is there really no way to change it?
No, sorry. Once you choose your CAT you're stuck with it forever.
Is it possible to separate stacks of items?
Yes, hold shift and right click on a stack of items.
Cabal Upgrade +8 and +9 Guide
This post is about upgrading your items to +8 and +9.
Since last large patch, we are able to upgrade items to +9.
Due to the its insignificant increase and the risk of losing items, there are not that many players have done it ever since they introduced the new system.
Here is a SOP for upgrading items.
1. The items you try to upgrade to +8 need to be at least +7.
2. Talk to the Core Alchemists in any map. (if it has any)
3. Select [Upgrade] -> [Item Level Upgrade]
4. Put your items in the item column
5. To increase the chance of success, you can put several kinds of cores in the Core column.
Depend on the kind of cores you put in, it adds 1% to 2% more success rate (Max 50%)
The picture is a simple demonstration…
As it shows, without any cores, the success rate is 10% and the failure rate is 45%.
(Note that depending on the item you upgrading, the success rate may vary)
So…what’s the other 45%?
100% – Success Rate – Failure Rate = the chance of destroy item.
Force Core (highest) = increase 2% success rate and decrease 1% chance of destroy item.
Upgrade Core (high) = increase 1% success rate.
Force Core (high) = increase 1% success rate.
Upgrade Core (highest) = increase 2% success rate and decrease 1% chance of destroy item.
Slot Extender (Low) = no effect
I know it does not make any sense and it seems like no logic at all…
Well, it’s ESTsoft…what you gonna expect!
Consider the effect each core gives and their price, Force Core (highest) is your best choose.
6. After all your cores are set ready, just hit [Item Upgrade]
Note that some fees will be applied for each upgrade.
Unlike force core upgrade, the result will show instantly.
If the upgrade succeed, there will be an announcement throughout the channel you in!
7. The results:
From +7 to +8, there are three possible results.
The item goes to +8, the item stays at +7 (Upgrade failed), and the item is destroyed.
From +8 to +9, there are three possible results.
The items goes to +9, the items goes back to +7 (Upgrade failed), and the item is destroyed.
(Note that if the item is account binding item, it will be un-extended instead of destroyed the item)
Here are 2 videos of me trying to +8 and +9 my lovely gloves…Enjoy!
Cabal Upgrade Guide
http://cabal.mmosite.com/content/2006-07-26/20060726235307173.shtml
This is my Howto - Upgrading
It took me some time to find everything out so i hope it will help you alot ^^ and iam
sure it does :P
Ok lets start
FAQ:
Q: What is Upgrading?
A: Slotted Items can be Upgraded to get extra stats
Q: What do i need to upgrade items?
A: First of all you need a slotted item wich you want to upgrade. You also need a Force Core and a catalyst to determinate the stats you get
Q: Wich items can i use as a catalyst?
A: You must use an Item wich got the same or higher quality than the item you want to upgrade.
Q: Wich stats i can get by upgrading my items?
A: +50HP, +2 Defense, +2 Attack, +2 Magic, +20 Defense Rate, +50 Attack rate, +10% Crit DMG,
Q: What determinates the stat i get?
A: Only the catalyst you can do it without catalyst but this will cause that you get random stats.
Q: Where can i upgrade my items?
A: At every Core Alchemist.
Q: Can i fail an upgrade?
Q: you got 75% chance of succes if it fails you will loose the Force Core and the item you used as catalyst
First of all a list what stat bonus does what.
HP UP = +50 HP
Defense Up = +2 Defense
Attack UP = +2 Attack
Magic UP = +2 Magic
Attack Rating UP = +50 Attack Rate
Defense Rate UP = +20 Defense Rate
Critical Damage UP = +10% Crit DMG inc.
Not every item can get every stat bonus lets start with a list of all catalysts and what they do.
Ah 2h Sword gets doubled stats because it replaces 2 Items (thx 4 information guide readers)
Helm = HP UP
Breast = Defense UP
Gloves = Attack Rate UP
Shoes = Defense Rate UP
Orbs/Crystals = Magic UP
1h Weapons = Attack UP
2h Weapons = Crit DMG inc.
but for example a two hand sword cant get +HP. so i also got a list wich shows wich kind of item can get wich stat bonus.
Helmets = Defense, Defense Rate, Crit DMG
Breasts = HP UP, Defense, Defense Rate
Gloves = Defense, Attack Rate, Defense Rate, Attack
Shoes = HP UP, Defense, Defense Rate
1h Swords = Attack Rate, Attack, Crit DMG, Magic
2h Swords = Attack Rate, Attack, Crit DMG, Magic
Orbs/Crystals = Attack Rate, Attack, Crit DMG, Magic
For expample you got a slotted bluestin helm and you want to upgrade it.
You can choose between Defense, Defense Rate and Crit DMG.
So you maybe think: ah, iam a blader and got high crit rate i want more crit dmg.
Then you have to use a 2h sword with the quality of slotted Bluestin or higher.
This howto should help you to choose the right upgrades for your armor without testing everything.
Good Luck with upgrading your Items
Friday, October 2, 2009
Cabal Rare Drops
RARE DROPS + JEWELRY
Vampiric Earring +0
Lakeside : Bloody Orcs
Volcanic Citadel : Dark Phallanx
Vampiric Earring +1
Lakeside : Bloody Orcs
Vampiric Earring +2
Lakeside : Bloody Orc Mage
Mutant Forest : Mossites, Viant
Forgotten Temple B1F : Any chest of the dungeon
Vampiric Earring +3 / +4
B2F : Random chest in B2F (Vamp +4)
Lakeside : Dark Troll (+3), Berderk Faello (+3 and +4)
Forgotten Temple B1F : Random mobs (+4), Key Quest Chest
Volcanic Citadel : Force Archer Boss
Life Absorb Bracelet +0
Forgotten Ruin : Fire Beetle
Bracelet of Fighter +1
Lakeside : Bloody Orc Mage
Bracelet of Brute +2
Lakeside : Bloody Orc
Volcanic Citadel : Flame Hounds (Bracelet of Brute +2 with Sword amp 3%)
Bracelet of Sage +2 / of Fighter +2
Lakeside : Bloody Harpy Warrior
Forgotten Temple B1F : Key Quest Chest
Mutant Forest : Mossites
Bracelet of Sage +3 / of Fighter +3
Lakeside : Berderk Faello (both), Bloody Orcs (BoF3), Bloody Orc Mage(BoF3)
Forgotten Temple B1F : All mobs/chests of the dungeon
B2F : Any mob inside the dungeon
Bracelet of Sage +4 / of Fighter +4
B2F : Death Soldier (BoF+4)
Forgotten Temple B1F : Key Quest Chest, Random mob (could be any mob i think)
Volcanic Citadel : Any mob of the land (random drop)
Lakeside : Berderk Faello
Bracelet of Fighter/Sage +2 – Slotted
Pontus Ferrum : Any mob of the land
Mutant Forest : Branny, Ectoflowers (BoF)
Bracelet of Serenity +1
Lakeside : Bloody Orc Mage
Evasion Earring +0
Forgotten Ruin : Giant Scorpion
Evasion Earring +1
Lakeside : Bloody Orc mage
Protection Earring +2
Mutant Forest : Mossites
Mana Absorb Bracelet +1
Lakeside : Bloody Orc, Bloody Orc Mage
Extortion Bracelet +4
Volcanic Citadel : Paaks chest (last phalanx boss)
Vital Earring +1
Forgotten Ruin : Blade Peryton
Vital Earring +2
Lakeside : Bloody Orc, Dark Gnoll Mage, Dark Gnolls
Earring of Guard +2
Mutant Forest :Mossites
Forgotten Temple B1F : Any chest of the dungeon
Lakeside : Bloody Orc
Earring of Guard +3 / +4
Volcanic_Citadel : Wizard Boss Chest (EoG+4)
Lakeside : Bloody Orc, Berderk Faello
Forgotten Temple B1F : Any mob/chest of the dungeon (both earrings)
B2F : Any mob of the dungeon
Astral Core : Blue Mithril
Pontus Ferrum : Penna, Pluma, Quadra, Gravis
Forgotten Temple B1F : First Chest in B1F and the Key Quest chests
Shapes/Discs LVL4Undead_Ground : Vampire Steward+ (shape lvl 4)
Forgotten Ruin : Giant Scorpions, Fire Beetles
Mutant Forest : Ectoleafs, Branny
Lakeside : All the mobs of the land
Astral Skull
B1F : Any mob of the dungeon
B2F : Any mob of the dungeon
Forgotten Temple B1F : Any mob/chest of the dungeon
Volcanic Citadel : Any mob of the dungeon
Force Core Highest / Upgrade Core Highest
Chaos Arena
Pontus Ferrum : PF Bosses
Mutant Forest : Branny, Ectoleafs
Forgotten Temple B1F : All chests in FT : B1F
Amulet of Guard +6
Fort Ruina : Mechzards+
Amulet of Guard +7 – Requirement for Circuits Level 6
Undead Ground : Wraiths, Spectors, Death Soldiers
Forgotten Ruin : Giant Scorpions, Hexacyther, Cockatrice
B1F : Any mob of the dungeon
Ruina Station : Any mob of the dungeon
Forgotten Temple B1F : All mobs in the dungeon
Ring of Luck +2
Forgotten Ruin : All the mobs of the land
Mutant Forest : Ectoflower
Astral Boards
Fort Ruina : Auto Cannon-Ex
Plates of Honor
Forgotten Ruin : All the mobs of the land
Astral Board X2 – Green
Fort Ruina : Hound S-01
Astral Board Card : Type Zero Black
Port Lux : Crag Turtle, Stone Golem, Dark Blader, Flame Hounds
Fort Ruina : Hound S-01, Mechamender, Mechazard, Auto Cannons-Ex
Undead Ground : Zombie Slater
Forgotten Ruin : Ancient Cocatrice
Astral Board Card : Type Zero Silver
Port Lux : Peryton, Peryton+
Fort Ruina : Mechzards+
Undead Ground : Ghost Blader, Wraith
Blue Bike
B1F : Legacy chest in B1F (last one), Mergaheph’s Chest
Ruina Station : Any chest of the dungeon.
Bike RW-3
Ruina Station : Any chest of the dungeon.
Lakeside : Berderk Faello
Forgotten Ruin : Monakus Karion
Volcanic Citadel : Force Archer Boss
B1F : Vampire chest (Pertz)
Slot extender (High)
Lakeside : Bloody Harpy Slave, Bloody Harpy Warrior, Berderk Faello
B1F : Pertz’s Chest, Megaherph’s Chest
Slot Extender (Medium)
B1F : Last Legacy Chest of the Dungeon.
Volcanic Citadel : Last chest of the Dungeon
Lake in Dusk : Zigdris Faello
Slot extender (Low)
Fort Ruina : Mechzard
Volcanic Citadel : Paaks (chest), Jakkr (chest)
DT Dungeons 60+ : Any mob of the dungeon
Volcanic Citadel : @the Blader Boss
Plasma Coating Kit
Lake in Dusk : Troll
Ruina Station : Any mob inside the dungeon
B1F : Any mob or chest
Forgotten Temple B1F : Any mob in the dungeon
Chaos Arena : Pluma (lvl 125-170)
B2F : Andreas Schultz Chest, Prinz Verzen Chest
Powerless Core
Mutant Forest : Branny, Ectoleafs, Ectoflowers, Mushed, Mossites
Powerful_Core
Undead Ground : Lihorns, Vampire Servant+
Port_Lux : Dark Bladers, Golems
Mutant Forest : Mossites
Upgrade Core Highest
Pontus Ferrum : ARM-01 Assassin, UMD-02 Cornus
Common Metal Fragment
Ruina Station : Mecha Ape Archer, Mecha Buffalo
Illusion Coral
Lake in Dusk : Venom Toads, All bosses inside LiD
Volcanic Citadel : @FA Boss
CHAOS LAMPS DROPS
50x Hp Potion(Lv3)
50x MP Potion(Lv3)
50x Return Stone
Upgrade Core(Low)
Upgrade Core(Medium)
Upgrade Core(High)
Force Core(High)
Slot Extender(Low)
Slot Extender(Medium)
Slot Extender(High)
Map Part
Muster Card Ruina Station
Epaulette of the Dead
Epaulette of the Dead(B2F)
Plates of Honor
Astral Board – All types
Astral Bike RW-3
Plasma Coating Kit
Epaulette of Fighter/Sage/Guardian +6
Any Extract potions
Shining Yellow Powder
Cabal Epaulet Drops Locations
These are known drop locations from this version and other versions of Cabal. If you know of any other mob/locations that drops any of these capes please let me know so I can update this list.
Epaulets +3 :
Map | Monster
=============================================
BLOODY ICE | Ape Zombie, Shade
DESERT SCREAM | Lug Queen
GREEN DESPAIR | Moscutter, Mosscyther, Wriggle Leaf, Moscutter Queen
PORT LUX | Phantom Crew, Crag Toad, Crag Turtles, Flame Hound, Stone Golem, Stone Gargoyle
FORT RUINA | Mechazard, Auto Cannon-Ex
Epaulet of Guardian +4:
Map | Monster
=============================================
PORT LUX | Ghoul, Stone Golem
FORT RUINA | Mecha Buffalo
PARASITE HOUSE | Plant Pantherhorn
Epaulet of Guardian +5:
Map | Monster
=============================================
FORT RUINA | Electric Bird
PARASITE HOUSE | Wriggle Leaf + (boss)
UNDEAD GROUND | Lihorn Zombie, Ghost Blader, Death Giant
FORGOTTEN RUIN | Fire Beetle
Epaulet of Guardian +6:
Map | Monster
=============================================
FORGOTTEN RUIN | Stone Beetle, Cockatrice
UNDEAD GROUND | Death Giant, Spector
FORT RUNIA | Mechazards
VOLCANIC CITIDEL | Anything
RUINA STATION | Anything
Epaulet of Sage +4:
Map | Monster
=============================================
FORT RUINA | Electric Bird, Auto Cannon-Ex
Epaulet of Sage +5:
Map | Monster
=============================================
UNDEAD GROUND | Zombie Fighter, Zombie Slater, Spector, Ghost Blader
Epaulet of Sage +6:
Map | Monster
=============================================
UNDEAD GROUND | Spector
FORGOTTEN RUIN | Sand Lihorn, Stone Beetle, Fire Beetle, Giant Scorpion
VOLCANIC CITIDEL | Anything
RUINA STATION | Anything
Epaulet of Fighter +4:
Map | Monster
=============================================
PORT LUX | Stone Golem, Dark Blader
FORT RUINA | Mechamander, Mechabuffalo
LIGHTHOUSE MAZE | Bugshark
Epaulet of Fighter +5:
Map | Monster
=============================================
UNDEAD GROUND | Lihorn Zombie, Zombie Fighter
FORT RUNIA | Mechazard
FOGOTTEN RUIN | Stone Beetle, Fire Beetle, Giant Scorpion, Two-Headed Hound, Lihorna
Epaulet of Fighter +6:
Map | Monster
=============================================
UNDEAD GROUND | Wraith, Death Giant
FORGOTTEN RUIN | Stone Beetle, Fire Beetle, Giant Scorpion, Lihorna, Two-Headed Hound
FROZEN TOWER OF UNDEAD B1F | Ice Zombie Lady
VOLCANIC CITIDEL | Anything
RUINA STATION | Anything
Epaulets +7:
Map | Monster
=============================================
FORGOTTEN TEMPLE | Bosses or Chest within the Temple
LAKESIDE | Berderk
PONTUS FERRUM | Pluma
Epaulets +8:
Map | Monster
=============================================
MUTANT FOREST | Parasited Minota, Lumberjack, Lobatum, Entrita
PONTUS FERRUM | Pluma
Thursday, October 1, 2009
Cabal Blader skills tips
Skills By Rank
-----------------
Don?t bother getting Dash or Fadestep till you feel confident that you can use them correctly.
Fade Step is in my opinion not useful for bladers, as we?re more the close combat types.
Novice
As a Blader starts, he only has skills with fast cast compared to later skills. This will give them a chance to get used to the speed of their skills during combos.
Don?t bother getting Fade Step, it?s of no real use to us Bladers IMO.
Also try to grind as much as possible on these low exp mobs, cause you?ll need to rank up to Apprentice Rank asap.
Skills to get at this point :
Stab & Slash
Apprentice
Get Double Slash(1). This is your first Starter skill untill later.
At this point skill exp will start to slow down to a snailpace. But if you don?t pay attention to it and just grind it up on mobs, it shouldn?t be a problem.
When you hit Apprentice 8, get Triple Slash(2). This will be your real first Filler. Drop Impact Stab for this one.
Skills To Get :
Double Slash
Regular
Don?t bother getting Rising Shot! NO! I SAID DON?T TOUCH IT! Good student, well then.
You ask why not to take this skill? Well here are my points :
1. Single Target
2. 1 hit
And at this point, a single target 1 hitting skill just will NOT do for a Blader.
Get Blade Force now, it?s a very helpful skill till you get Blade Aura. Adds quite a nice smack of attack.
When you can, drop Flash Draw, and get Double Rising(1,2). 3 Hits. Knock down, and AoE. Pretty Sweet huh?
If you want to get Death Cross(3), you?re gonna have to drop a skill. Let that be Stab & Slash then.
Death Cross will be your first Finisher skill.
Note : I personally dropped it later on for another skill, Hasing Dance(2,3)
Expert
This is when things start to get fun *big grin*. No, I?m serious, they do. Anyone who played a Blader till this point will agree with me that Assault IS the most usefull skill you can get. It?s Basicly Dash + Attack in one.
So get Assault, no discussion about it, DO IT!
Assault is the best starter you can wish for.
Though it is buggy in all channels apart from channel 5 & 7 on Mercury. Don?t use it in a combo in any other channel.
The next few things are up to you, since you also have Iron Skin, which will help you survive alot more.
Later get Hasing Dance(2,3), it?s the most beautiful (and deadly) skill you?ll get on this level. It has AoE and Knockdown, which is quite usefull and impressive. Double Slash HAS to go.
Now then, after lvling your skills high enough (40) you should get Storm Grind(2), delete Triple Slash for it.
A.Expert
If you didn?t get Iron Skin yet, get it now. Mirage Step is pretty useless in my opinion, don?t get it.
Also don?t touch Round Cut, just keep lvling your skills and get Mirage Grind(2,3).
I was commented that it looks like a Tornado. And in a way it does, cause that?s the effect, a tornado of damage. 720 degrees of pain.
After you get in your 30s with skill lvls, replace Blade Force by Blade Aura. Why just now and not sooner? Because else you would have walked around with a 60 second buff that gives less attack. And you really don?t want that.
Master
You get 3(!!!) skill slots for reaching this level. Get Dash (and Concentration) now if you didn?t earlier. Dash is very usefull when you max it to 9.
The skills here are expensive as hell. The only skill I?ve gotten my hands on now is Twin-Moon Slash(1,3), and I just LOVE it.
Blader using hit and run? I?ve done it, and I like it. All Bladers lower in Rank just kept chasing me while I Dashed and Twin-Mooned them.
I recommend this one.
Vital Intefere works like a charm against those that don?t use combos.
Stuns them for 3 seconds or so, give you enough time to cast a spell and stun them again, up to you how high you want to level it.
Good PvP and War Skill.
Also Aura Barrier shouldn?t be touched till later for the same reason as Blade Force and Blade Aura.
A.Master
Blade Cry is the only skill to get at A.Master, but it?s a great one. Use it as a last skill though because of the cooldown.
-----------
COMBOS
-----------
This is probably one part you guys were looking for, the combos.
The combo orders stated here mostly work best at lvl 3 or higher, since the cool down isn?t as big a when you get it. There for the combo spamming is easier.
These are for Rank Apprentice of Higher most of the time.
Also, fast skills are easier to get to high combos with.
Most of them have been tested. But as many say, Practice Makes Perfect
Flash Draw ~> Stab Slash ~> Double Slash (~> Triple Slash)
Double Slash ~> Triple Slash ~> Double Rising
Double Rising ~> Triple Slash ~> Death Cross
Assault ~> Hasing Dance ~> Storm Grind (~> Mirage Grind)
Nice for mobbing
(Assault ~>) Double Rising ~> Hasing Dance (~> Storm Grind) ~> Mirage Grind (~> Twin-Moon Slash)
Double Rising > Hasing Dance > Mirage Grind (> Twin-Moon Slash)
Hasing Dance ~> Storm Grind ~> Mirage Grind ~> Blade Cry
(Personal Favorite in grinding)
Taken from Combo Video of the website :
Assault ~> Triple Slash ~> Double Rising ~> Twin-Moon Slash ~> Hasing Dance ~> Death Cross ~> Blade Cry ~> Storm Grind)
Contributed :
Assault ~> Double Rising ~> Death Cross
Contribution from SupaPat
Storm grind ~> Hassing dance ~> mirage grind ~> storm grind ~> round cut
The Saitoshi Spiral Storm