Monday, November 16, 2009

Friday, November 13, 2009

Hero Online

http://hero.netgame.com/community/paper/multimedia.php

F2P MMO

http://play-free-online-games.com/games/games_rpg.html

World of Kung Fu

Gauntlet Online

Archlord





R2: Reign of Revolution - Assasin

DEICIDE

http://deicide.ongameport.com/index.php



2009 TOP 10 MMORPG GAMES !!!

Blade and Soul



Friday, November 6, 2009

Lost Saga Review

Lost Saga, the newest addition to OGPlanet's family of high-quality, free-to-play massively multiplayer online games, is now entering its open beta test phase.

Lost Saga is an action-packed fighting game that brings heroes from fantasy, science-fiction and history to life in an all-out-brawl for the ages. Players start by choosing from a wide variety of heroes, including everything from boxing champs to iron knights, pirates to ninjas, and even cowboys to dark shamans. Each hero comes with unique skills and abilities, and as players hone their battle skills and gain experience, their characters' powers will grow.

"We're thrilled to bring such a fighting game as unique as Lost Saga to the U.S. under our free-to-play model," said Sangchul Park, CEO of OGPlanet. "From day one, Lost Saga will provide players with immersive, richly varied gameplay, and we will be rapidly expanding the game, adding new heroes, maps, battle modes and more. In fact, we plan to have more than 100 heroes available throughout the game's lifespan, adding an incredible level of depth that is rarely seen in many casual online games these days."

Battles in Lost Saga come in all sizes and types. In Crown Control mode, heroes must defend their team's crown from their enemies, while in Prisoner mode, players can capture their opponents on the field of battle. Power Stone mode challenges players to protect their skills by keeping their Power Stone safe, and Boss Raid mode gives one hero the ultimate advantage as he becomes the boss his opponents must destroy.

The armor and weapons in Lost Saga are each associated with specific skills, and players who are prevailing in battle can claim their opponents' armor and weapons, along with the accompanying skills, as their own. An innovative character-swap system lets players switch out characters from their full arsenal of heroes in the middle of battle to change tactics and baffle their opponents. Thousands of skill combinations and variations make Lost Saga an ever-changing battle that keeps players on their toes, while an engaging art style and intuitive controls keep the game accessible and fun.

Like all of OGPlanet's games, Lost Saga provides a high-quality, completely free-to-play experience. The entire game can be enjoyed without spending a dime!

Lost Saga Gameplay Trailer

Lost Saga Online Characters Shop Preview

Lost Saga Client

http://lostsaga.ogplanet.com/

Lost Saga



Dragon Oath

http://do.us.changyou.com/

Dragon Oath







Wednesday, October 14, 2009

CABAL WORLD ENTRY ITEMS DROPS

DT Cards lvl 35 – lvl 70

Skeleton Mine lvl 35 + : Baba Yaga
Mummy Grave lvl 45+ : Bitter Leaf
Lighthouse Maze 55+ : Bugdolphy
Ghost Ship 55+, Ghost ship (party) 55+, Chimera (party) 65+, Troglo Lair (party) 65+, Zombie Infested Cottage (party) 65+: Phantom Crew
Mummy Grave (party) 70+, Skeleton Mine (party) 70+, Parasite House (party) 70+, The Ruins Of The Ancien City 70+ : Auto Cannon-op

Map parts : Lake In Dusk lvl 75

Fort_Ruina : All the mobs of the land
Undead Ground : All the mobs of the land

Muster Card : Ruina Station lvl 85

Fort_Ruina : Mechazard, Auto Cannon-Ex, Excavator-alfa.
Undead Ground : All the mobs of the land

Epaullete of the Dead (B1F) lvl 95

Undead Ground : All the mobs of the land

Epaulette of Dead (B2F) lvl 105

Undead Ground : Vampire Servant +, Spector, Wraith
B1F : All the mobs of the dungeon drop B2F EoD’s

Seal Of Darkness lvl 105

Fort_Ruina : Hounds-S01
Lakeside : Bloody Orc, Dark Gnoll
Forgotten Ruin : All the mobs of the land
Mutant Forest : Any mob in Mutant Forest

Muster Card : Forgotten Temple B1F lvl 115

Lakeside : Any mob in Lakeside
Forgotten Ruin : Fire Beetle, Cockatrice, Hexacyther, Blade Peryton
Mutant Forest : Any mob in Mutant Forest
Pontus Ferrum : Any mob in Pontus Ferum

CABAL SWORD CRAFTING TITLES

Katana Crafting

•Novice Katana Craftsman (no bonus) – gained at level 2 Katana crafting
•Adept Katana Craftsman(no bonus) – gained at level 3 Katana crafting
•Expert Katana Craftsman(no bonus) – gained at level 4 Katana crafting
•Master Katana Craftsman (no bonus) – gained at level 5 Katana crafting
•Famed Katana Craftsman (no bonus) – gained at level 6 Katana crafting
•Fantastic Katana Craftsman (no bonus) – gained at level 7 Katana crafting
Blade Crafting

•Novice Blade Craftsman (no bonus) – gained at level 2 Blade crafting
•Adept Blade Craftsman (no bonus) – gained at level 3 Blade crafting
•Expert Blade Craftsman (no bonus) – gained at level 4 Blade crafting
•Master Blade Craftsman (no bonus) – gained at level 5 Blade crafting
•Famed Blade Craftsman (no bonus) – gained at level 6 Blade crafting
•Fantastic Blade Craftsman (no bonus) – gained at level 7 Blade crafting
Daikatana Crafting

•Novice Daikatana Craftsman (no bonus) – gained at level 2 Daikatana crafting
•Adept Daikatana Craftsman (no bonus) – gained at level 3 Daikatana crafting
•Expert Daikatana Craftsman (no bonus) – gained at level 4 Daikatana crafting
•Master Daikatana Craftsman (no bonus) – gained at level 5 Daikatana crafting
•Famed Daikatana Craftsman (no bonus) – gained at level 6 Daikatana crafting
•Fantastic Daikatana Craftsman (no bonus) – gained at level 7 Daikatana crafting
Sword Crafting

•Novice Great Sword Craftsman (no bonus) – gained at level 2 Great Sword crafting
•Adept Great Sword Craftsman (no bonus) – gained at level 3 Great Sword crafting
•Expert Great Sword Craftsman (no bonus) – gained at level 4 Great Sword crafting
•Master Great Sword Craftsman (no bonus) – gained at level 5 Great Sword crafting
•Famed Great Sword Craftsman (no bonus) – gained at level 6 Great Sword crafting
•Fantastic Great Sword Craftsman (no bonus) – gained at level 7 Great Sword crafting
Master Sword Smith (no bonus) – gained at level 7 in ALL Sword Types of crafting

Crafting of excellent swords

1H and 2H Sword

•Craftman of Destruction (1H Sword)
•Craftsman of Destruction (2H Sword)
•Master Craftsman of Destruction (1H Sword)
•Master Craftsman of Destruction (2H Sword)
•Craftsman of Deathblow (1H Sword)
•Craftsman of Deathblow (2H Sword)
•Master Craftsman of Deathblow (1H Sword)
•Master Craftsman of Deathblow (2H Sword)
•Craftsman of Luck (1H Sword)
•Craftsman of Luck (2H Sword)
•Master Craftsman of Luck (1H Sword)
•Master Craftsman of Luck (2H Sword)
•Craftsman of Adept (1H Sword)
•Craftsman of Adept (2H Sword)
•Master Craftsman of Adept (1H Sword)
•Master Craftsman of Adept (2H Sword)
•Craftsman of Amp. (1H Sword)
•Craftsman of Amp. (2H Sword)
•Master Craftsman of Amp. (1H Sword)
•Master Craftsman of Amp. (2H Sword)
•Artisan of Destruction (1H Sword)
•Artisan of Destruction (2H Sword)
•Master Artisan of Destruction (1H Sword)
•Master Artisan of Destruction (2H Sword)
•Artisan of Deathblow (1H Sword)
•Artisan of Deathblow (2H Sword)
•Master Artisan of Deathblow (1H Sword)
•Master Artisan of Deathblow (2H Sword)
•Artisan of Luck (1H Sword)
•Artisan of Luck (2H Sword)
•Master Artisan of Luck (1H Sword)
•Master Artisan of Luck (2H Sword)
•Artisan of Adept (1H Sword)
•Artisan of Adept (2H Sword)
•Master Artisan of Adept (1H Sword)
•Master Artisan of Adept (2H Sword)
•Artisan of Amp. (1H Sword)
•Artisan of Amp. (2H Sword)
•Master Artisan of Amp. (1H Sword)
•Master Artisan of Amp. (2H Sword)

CABAL PK or PVP TITLES

PK or PVP TITLES

•One who knocked GM down – TBD
•Knocked GM down with bare hands – TBD
•Everlasting Sun – TBD
•Wind for new world – TBD
Note: You can only get these titles from a GM event

BASIC CRAFT TITLES

•Novice Craftsman (no bonus) – gained at level 2 basic crafting
•Adept Craftsman (no bonus) – gained at level 3 basic crafting
•Expert Craftsman (no bonus) – gained at level 4 basic crafting
•Master Craftsman (no bonus) – gained at level 5 basic crafting
•Famed Craftsman (no bonus) – gained at level 6 basic crafting
•Fantastic Craftsman (no bonus) – gained at level 7 basic crafting
•Genius Craftsman (no bonus) – gained at level 8 basic crafting
•Legendary Craftsman (no bonus) – gained at level 9 basic crafting
OTHER TITLES

•Colony Trainee (+3 skill EXP bonus) – gained after completing “Battle Style Levelling Information” level 5 quest part of respective class chain of quests
•The Beginning of the Human Age (HP +50, +1 honour point) – gained after completing “The Human Age” level 99 quest part of the “Again, the story of humans” chain of quests.
•Colony Graduate (+3 honour points) – gained after achieving class rank 11 (level 100 BSLV)
•Billionaire (no bonus) – 1 billion (1,000,000,000) Alz in inventory
•10 Billionaire (no bonus) – 10 billions (10,000,000,000) Alz in inventory
•50 Billionaire (no bonus) – 50 billions (50,000,000,000) Alz in inventory
•Nevareth Frontier (no bonus) – gained at level 170

CABAL QUEST OR DUNGEON TITLES

•Warrior of Knight Star/The Fighter who leads the stars – gained after completing “The Fighter who leads the stars” quest part of the “The Book of Apocalypse: Part 1″ chain of quests.
•Hidden Helper T is watching you( 1 slot drop +20%, 2 slot drop +100%) – Gained after completing all HHT quest up to 82
Note: Hidden Helper No. 50 is a secret quest FT B2F.
1. you need to go to forgotten temple and kill Nola Ispita
2. after you kill her, you will gain a key which you need to use it somewhere in the first boss room
3. 2 chests will appear. 1 chest drops the hidden helper puzzle, the other drops normal items ( bracelets, earrings, etc.) . if you gain the hidden helper puzzle go to the grave in desert scream, active the quest and wholla you have to kill 3 Nola Ispita ( means the kill of the last spawn of her )
Lake in Dusk Dungeon

•Ripplet of the Dusk Lake I (no bonus) – gained after completing Lake In Dusk once.
•Ripplet of the Dusk Lake II (Add. Damage +3) – gained after completing Lake In Dusk 10 times
•Ripplet of the Dusk Lake III (Add. Damage +5) – gained after completing Lake In Dusk 100 times
•Ripplet of the Dusk Lake IV (Add. Damage +7) – gained after completing Lake In Dusk 500 times
•Ripplet of the Dusk Lake V (Add. Damage +9) – gained after completing Lake In Dusk 1,000 times
•Ripplet of the Dusk Lake VI (Add. Damage +11) – gained after completing Lake In Dusk 2,500 times
•Ripplet of the Dusk Lake VII (Add. Damage +13) – gained after completing Lake In Dusk 5,000 times
•Ripplet of the Dusk Lake VIII (Add. Damage +15) – gained after completing Lake In Dusk 7,500 times
•Ripplet of the Dusk Lake IX (Add. Damage +17) – gained after completing Lake In Dusk 10,000 times
•Ripplet of the Dusk Lake X (Add. Damage +19) – gained after completing Lake In Dusk 20,000 times
•Ripplet of the Dusk Lake XI (Add. Damage +21) – gained after completing Lake In Dusk 30,000 times
•Ripplet of the Dusk Lake XII (Add. Damage +23) – gained after completing Lake In Dusk 40,000 times
•Disaster of the Dusk Lake (Add. Damage +25) – gained after completing Lake In Dusk 50,000 times
Ruina Station

•Old Station Conductor I (no bonus) – gained after completing Ruina Station once.
•Old Station Conductor II (HP Auto Heal +1) – gained after completing Ruina Station 10 times
•Old Station Conductor III (HP Auto Heal +2) – gained after completing Ruina Station 100 times
•Old Station Conductor IV (HP Auto Heal +3) – gained after completing Ruina Station 500 times
•Old Station Conductor V (HP Auto Heal +4) – gained after completing Ruina Station X times
•Old Station Conductor VI (HP Auto Heal +5) – gained after completing Ruina Station X times
•Old Station Conductor VII (HP Auto Heal +6) – gained after completing Ruina Station X times
•Old Station Conductor VIII (HP Auto Heal +7) – gained after completing Ruina Station X times
•Old Station Conductor IX (HP Auto Heal +8) – gained after completing Ruina Station X times
•Old Station Conductor X (HP Auto Heal +9) – gained after completing Ruina Station X times
•Old Station Conductor XI (HP Auto Heal +10) – gained after completing Ruina Station X times
•Old Station Conductor XII (HP Auto Heal +11) – gained after completing Ruina Station X times
•Diligent Old Station Conductor (HP Auto Heal +12) – gained after completing Ruina Station X times
Tower of the Dead (B1F) / EOD B1F

•Shelter of Earth-Bound Spirits I (no bonus) – gained after completing EOD B1F once.
•Shelter of Earth-Bound Spirits II (+1 Max HP steal) – gained after completing EOD B1F 10 times
•Shelter of Earth-Bound Spirits III (+2 Max HP steal) – gained after completing EOD B1F 100 times
•Shelter of Earth-Bound Spirits IV (Max HP Steal per hit: +3) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits V (Max HP Steal per hit: +4) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits VI (Max HP Steal per hit: +5) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits VII (Max HP Steal per hit: +6) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits VIII (Max HP Steal per hit: +7) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits IX (Max HP Steal per hit: +8) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits X (Max HP Steal per hit: +9) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits XI (Max HP Steal per hit: +10) – gained after completing EOD B1F X times
•Shelter of Earth-Bound Spirits XII (Max HP Steal per hit: +11) – gained after completing EOD B1F X times
•Haven of Earth-Bound Spirits (Max HP Steal per hit: +12) – gained after completing EOD B1F X times
Tower of the Dead (B2F) / EOD B2F

•Immortality Seeker I (no bonus) – gained after completing EOD B2F once.
•Immortality Seeker II (+1 Attack, +1 Magic) – gained after completing EOD B2F 10 times
•Immortality Seeker III (+2 Attack, +2 Magic) – gained after completing EOD B2F 100 times
•Immortality Seeker IV – gained after completing EOD B2F X times
•Immortality Seeker V – gained after completing EOD B2F X times
•Immortality Seeker VI – gained after completing EOD B2F X times
•Immortality Seeker VII – gained after completing EOD B2F X times
•Immortality Seeker VIII – gained after completing EOD B2F X times
•Immortality Seeker IX – gained after completing EOD B2F X times
•Immortality Seeker X – gained after completing EOD B2F X times
•Immortality Seeker XI – gained after completing EOD B2F X times
•Immortality Seeker XII – gained after completing EOD B2F X times
•Respectful Immortality Seeker – gained after completing EOD B2F X times
Volcanic Citadel / SOD

•Lava Cave Explorer I (no bonus) – gained after completing 1 Volcanic Citadel
•Lava Cave Explorer II (Defense +1) – gained after completing 10 Volcanic Citadel
•Lava Cave Explorer III (Defense +2) – gained after completing 100 Volcanic Citadel
•Lava Cave Explorer VI – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer V – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer VI – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer VII – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer VIII – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer IX – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer X – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer XI – gained after completing Volcanic Citadel X Times
•Lava Cave Explorer XII – gained after completing Volcanic Citadel X Times
•Reliable Lava Cave Explorer – gained after completing Volcanic Citadel X Times
Forgotten Temple (B1F) / FT B1F

•Mutant Life Discoverer I (no bonus) – gained after completing FT B1F once.
•Mutant Life Discoverer II ( +2 Max HP steal) – gained after completing FT B1F 10 times
•Mutant Life Discoverer III ( +3 Max HP steal) – gained after completing FT B1F 100 times
•Mutant Life Discoverer IV (Max HP Steal per hit: +4) – gained after completing FT B1F X times
•Mutant Life Discoverer V (Max HP Steal per hit: +5) – gained after completing FT B1F X times
•Mutant Life Discoverer VI (Max HP Steal per hit: +6) – gained after completing FT B1F X times•Mutant Life Discoverer VII (Max HP Steal per hit: +7) – gained after completing FT B1F X times
•Mutant Life Discoverer VIII (Max HP Steal per hit: +8) – gained after completing FT B1F X times
•Mutant Life Discoverer IX (Max HP Steal per hit: +9) – gained after completing FT B1F X times
•Mutant Life Discoverer X (Max HP Steal per hit: +10) – gained after completing FT B1F X times
•Mutant Life Discoverer XI (Max HP Steal per hit: +11) – gained after completing FT B1F X times
•Mutant Life Discoverer XII (Max HP Steal per hit: +12) – gained after completing FT B1F X times
•Lucky Mutant Life Discoverer (Max HP Steal per hit: +13) – gained after completing FT B1F X times
Forgotten Temple (B2F) / FT B2F

•Secret Test Obstructer I – gained after completing FT B2F once.
•Secret Test Obstructer II – gained after completing FT B2F 10 times.
•Secret Test Obstructer III – gained after completing FT B2F 100 times.
•Secret Test Obstructer IV – gained after completing FT B2F 500 times.
•Secret Test Obstructer V – gained after completing FT B2F X times.
•Secret Test Obstructer VI – gained after completing FT B2F X times.
•Secret Test Obstructer VII – gained after completing FT B2F X times.
•Secret Test Obstructer VII – gained after completing FT B2F X times.
•Secret Test Obstructer IX – gained after completing FT B2F X times.
•Secret Test Obstructer XI – gained after completing FT B2F X times.
•Secret Test Obstructer XII – gained after completing FT B2F X times.
•Persistent Secret Test Obstructer – gained after completing FT B2F X times.
Forbidden Island

•Lost World Pioneer I (no bonus) – gained after completing Forbidden Island once.
•Lost World Pioneer II (defense +3) – gained after completing Forbidden Island 10 times
•Lost World Pioneer III (defense +3, attack +3, Magic +3) – gained after completing Forbidden Island 100 times
•Lost World Pioneer IV – gained after completing Forbidden Island X times
•Lost World Pioneer V – gained after completing Forbidden Island X times
•Lost World Pioneer VI – gained after completing Forbidden Island X times
•Lost World Pioneer VII – gained after completing Forbidden Island X times
•Lost World Pioneer VIII – gained after completing Forbidden Island X times
•Lost World Pioneer IX – gained after completing Forbidden Island X times
•Lost World Pioneer X – gained after completing Forbidden Island X times
•Lost World Pioneer XI – gained after completing Forbidden Island X times
•Lost World Pioneer XII – gained after completing Forbidden Island X times
•Brave Lost World Pioneer – gained after completing Forbidden Island X times
Chaos Arena

•First Chaos Boundary (increase the EXP bonus for party +2%) – gained after completing Chaos Arena Level 1 once
•Second Chaos Boundary (increase the EXP bonus for party +3%) – gained after completing Chaos Arena Level 2 once
•Third Chaos Boundary (increase the EXP bonus for party +4%) – gained after completing Chaos Arena Level 3 once
•Fourth Chaos Boundry (increase the EXP bonus for party +5%) – gained after completing Chaos Arena Level 4 once
•Last Chaos Boundry (increase the EXP bonus for party +6%) – gained after completing Chaos Arena Level 5 once
•Beyond Chaos Boundry (increase the EXP bonus for party +8%) – gained after completing 10 Chaos Arena Level 5
•The New Beginning of Chaos (increase the EXP bonus for party +10%) – gained after completing 100 Chaos Arena Level 5

Cabal Lake in Dusk Hidden Helper Quest List

Hidden Helper Quest 037
Goal: Kill 20 Jidarsch
Reward: 47,971 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest 038
Goal: Kill 20 Fashik
Reward: 64,171 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest 039
Goal: Kill 20 Ballu
Reward: 58,513 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest
Goal: Collect 50 Message from Venom Toad
Reward: 62,865 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest 040
Goal: Kill 20 Hauk
Reward: 63,744 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest 041
Goal: Kill 20 Ergdusu
Reward: 47,059 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest 042
Goal: Kill 25 Rik
Reward: 60,691 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest 043
Goal: Kill 25 Haschnarc
Reward: 51,585 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest 044
Goal: Kill 25 Grischnarc
Reward: 61,696 exp, 3,000 honor points, Force Core (Highest)

Hidden Helper Quest 045
Goal: Kill 10 Zigdris Faello
Reward: 47,971 exp, 3,000 honor points, Force Core (Highest)

Cabal EoD Guide





Tuesday, October 13, 2009

Cabal Blader Skill Guides

Sword Rank (A. Expert)


Mirage Step:
This skill is a great defence buff. Get it, and lvl it up to the max, you will see a lot of misses in PvE.

Round Cut:
This is a generic blade skill, and as such is not very usefull, it hits 360degrees, but you have blader skills that will do that also, and much more damage. Dont waste skill slot on this.


Blade Aura:
Skip this skill and wait for 'Soul blade' as Blade force, Blade aura and Soul blade all fall into the evolution category skills, means they cannot be stacked even after level 140 and level 170 rank up quest.


Mirage Grind:
Get this skill and take it to the max. It is much like Hasing dance, and will match the damage. Spend all your spare points on this as well as hasing dance. You will now have 2 of your final blade skills.

Sword Rank (Master)

Twin Moon Slash:
This skill is very usefull for boss kills, If you havent allready leveled up your magic, i recommend picking this skill up, you aid in killing bosses (ranged) it does nice piercing damage also. Take it to lvl 9 for fast cool time, and then leave it alone.

Aura Barrier:
Take this to the max, it is your final Defence buff (Along with mirage step and iron skin)


Vital Interfere:

This could quite possibly be one skill that gives bladers an edge vs the warrior class. Vital interfere is a great stun. If used in combo, use it FIRST so as to have a higher chance to stun in pvp. in PvE this will actually stun up to 6 mobs (if all close together) despite the misleading description. Do not waste skill points on this until you have leveled up your other final skills. This isnt a damage dealing skill, and should be considered ONLY a stun, but very usefull at higher lvls vs STRONG mobs, to give you 3 seconds to pot up or get a nice attack in.
its success in PvP is approx 1/3.


Sword Rank(A. Master)

Blade Cry:
This is your 3rd final sword skill, level it along with the rest as high as possible for damage (or lvl 9 for speed)
it hits 360 degrees, and can hit some very nice crits.

Natural Hiding:
Do not waste slot on this skill as cannot stack with aura barrier and the effects is not as good as Instant immunity.


Sword Rank (G. Master)

Blade Scud:
As with any G. Master skill this does a lot of damage, Just like Blade Cry, take it to lvl 9 for speed, or 20(max) for power (bearing in mind the cooldown will be approx 30 secs at max lvl)

Soul Blade:
Take it to MAX.This skill is the final evolved version of Blade Force and Blade Aura, can increase your attack by 74 when maxed ! Cannot stacks with Blade force, Blade aura, intense blade

Instant immunity:
Take it to MAX.Instant immunity would be better than natural hiding, as it gives you total protection of 100% against knockdown,knockback,stun,Unmovable,Down Resistance, while natural hiding only provides you with 25% resistance to Unmovable Resistance when maxed, and both skills have the same duration time.But it cannot stack with mirage step.After level 140 rank up quest mirage step and instant immunity can be stack together so max both mirage step and instant immunity.

Cabal Blader Skill Guides

Sword Rank (Completer)

Lighting Slash:
Take it to level 9 for speed and it is the best damage skill for bladers. This skill is used in lots of PVPs and PVEs Combos.

Art of Fierceness:
[Not confirm yet do not touch on this skill first as rumours from players :Art of fierceness does not work if you land a critical damage.]
Take it to MAX.Art of Fierceness gives you +400 dmg,when maxed out, applies to normal attacks too, but does not apply to Blade Scud and Lightning Slash.

Intuition:
Take it to MAX.This skill will gives you 90% dodge rate when maxed.It will helps you a lot in your PVEs and PVPs.With our high defense rate together with this skill maxed, we rarely get a hit.But for PVPs if your opponent have a high critical rate we cannot avoid their attacks because critical is a guaranteed hit.
But, this skill will be VERY useful when leveling in the high-level maps or challenging Forgotten Ruin's bosses!!

Sword Rank (Transcencer)

Field of Fear:
Max it. This is the only DeBuff skill for blader, it will -150 DEF and -500 DEF_rate to your opponent when maxed
It has some AoE (i.e. affects other creatures nearby)
This is quite useful in killing bosses.

Intense Blade:
Take it to MAX, If maxed it will gives you 25% skill amp, which means the better your attack, the more power it gets ! Intense blade cannot stack with blade force,blade aura and soul blade.After level 140 rank up quest soul blade and intense blade can be stack together so max both of them
Eg.
If your ATK = 800
then 800 x 25% = 200
that means a +200 ATK boost
*Note: Intense Blade is not a evolution skill so it can stacks with either soul blade,blade aura or blade force after level 140 rank up quest.


For magic skills we only need to get 2 buff skills Regeneration and Resist Intension.

Regeneration:
OPTIONAL, does not stack with iron skin.+6HP per 2s, when maxed.


Magic Rank(Master)

Resist intension:
Max it or skip it. it is one of the "long-lasting" buffs that gives you a 10% Down, Knockback and Stun Resistance UP.But honestly that 10% is not significant at all and it cannot stack with Intuition and concentration.

Cabal Blader Skill Guides

http://www.cabalwiki.com/wiki/Blader_skills

http://cabal.mmosite.com/content/2006-09-06/20060906205845451.shtml

Monday, October 5, 2009

Hybrid Force Blader Gears In Cabal

Generic PvP Gears:
-Amulet of Pain+5/+6/+7
-Deathblow Helm - Crit Damage16%, highest number of slot and the highest form of armor as possible.
-Deathblow Weapons - Crit Damage16%, highest number of slot and the highest form of armor as possible.
-Earring of Force Regen +4/+5/+6/+7
-1 piece of Ring of Luck +1/+2

Magic Style comes with Magic Gears:
-Magic Amp Suit, Gloves and Boots
-Bracelet of Sage +4/+5/+6/+7
-Crit Ring +1/+2 or Ring of Sage+10

Sword Style comes with Sword Gears:
-Sword Amp Suit, Gloves and Boots
-Bracelet of Fighter +4/+5/+6/+7
-Crit Ring +1/+2 or Ring of Fighter+10

Anti Mana Freeze Gears (Versus FB only)
To gain the upper hand vs. a co-Force Blader.

In order to gain the upper hand, one must have anti MF gears, but remember that the more “only MP” gears you have the weaker you are, so to compensate the possible weakness that you could gain that

A WISE FORCE BLADER MUST ALWAYS SEEK FOR THE MOST EFFECTIVE WAY WITH:
*LESS REQUIREMENTS,
*MOST NESSESSARY SKILLS AND
*MOST EFFECTIVE STRATEGY.


Therefore the most effective gear that you should wear is either:

Epaulet of Vampire (400 Mana) and Amulet of Battler +8 (120 Mana). This cost real money for having an EoV.

Or you might to the Hard Way if you are short or won’t spend real money, the way where Alz and stocks are involved,
Amu of Battler+8(120 mana), 2 slot helm of Will (perfect will 140 mp and 20% CDI), Boots of Will1slot (140+50mp) and Suit 2 slot (7% amp and 50 MP. Or something like that.

Remember if you go the ALZ and Stock way then you must at least attain 1700 Mana or else you will have your might have your Combo CUT and you don’t like that, Believe me ^^.

And of course with the least (most minimum as possible) number of Gears to retain as much damage as you can to maintain your damage crispy.

When to wear it?
-Of course “only” when you are facing an FB.

When and what are the gears I should switch back during Battle after MF ended?

-If you go with EoV and Amulet of Battler +8, then maybe you could just switch your EoV to your preferred Epaulet or maybe you don’t need to.
-If you are using purely
Alz gears the only Gears that you must switch are your Boots and Suit, Nothing more Nothing less. Why? Because you need the quickest solution possible, while in combo you could easily switch on those 2 gears in that way in the quickest time you could put back “Almost” your prefer Damage Capacity, problem solved.

Cabal Online: Blader In-Depth Class Guide



Speed is the bread and butter of bladers of Cabal Online. Like thief and assassin classes in other MMORPGs, bladers specialize in avoiding getting hit by attacks and dealing a lot of small bursts of damage really, really quickly to take down their enemies. This guide will cover stat distribution, skill selection, and gear.

Stats

The blader does not need int except to meet prerequisites for armor sets, so keep int at a minimum—in fact, you can just opt to never invest any points in int because the bonus int point you get as you progress are likely to be enough. Distribute dex and str depending on the type of gear you intend to wear.

Skills

The mandatory skills for bladers are:
Aura Barrier - Buff (HP and def increase)
Iron Skin - Buff (HP and def increase)
Vital Interfere- Stun
Mirage Step- Buff (Def rate increase)
Force kick- Stun
Soul Blade- Buff (Attack increase)
Lightning Slash- Attack skill
Blade Scud- Attack skill

All the skills of expert level and above are mandatory, so be sure to max them out, as well.

For upgrade skills, get Vitality Mastery, Defensive Sense, Offensive Sense, Damage Absorb, Impact Control, and Sixth Sense for pvp. Get Vitality Mastery, Reflex, Offensive Sense, Sixth Sense, Damage Absorb, Impact Control for pve. This simply follows the defense rate for monsters, defense for players rule.

Gear

PvE for bladers emphasizes on defense rate over defense because bladers have fewer hp than the classes that specialize on having huge amounts of hp. Therefore it is better to avoid getting hit by monsters at all. On the other hand, other players make sure that they always have enough attack rating to hit even the highest defense rates. The short of it is, if you want to focus of pve, customize your armor to give higher defense rate and if you want to focus of pvp, go for higher defense.
As for weapons, blades don’t really have much difference with katanas. Just get the best one that you can wear depending on your stats. The two swords are basically the same except that blades require more strength and katanas require more dex.
For upgrades, try to boost your damage with every piece of equipment you get. Because bladers attack really fast, added crit rate is good. However, sword amplification and increased critical damage are also top picks.

Combo

It seems that the best combo with the best mixture of simplicity and effectiveness is Blade Scud 9, Blade Cry 19, then Mirage Grind 20. Bladers just need the quickest skills around and cycling these three will not disappoint. Of course, you can always experiment with other skills, especially ones that involve some way to incapacitate your enemy. However, for pve, it might be a good idea to focus on dealing the most damage per second and let the wizards and force shielders keep the monsters stunned.

That’s all for the blader, at least at this time. Enjoy your bladers, and have fun in Nevareth.

Tips and tricks of crafting

1. Master the basic of Cabal Crafting

Basically read this guide "Renvers guide to start crafting" and make sure u know how to craft try some.

2. Skilling ur craft

ive allways been crafting the cheapest way to get high unless u can craft an item that u can sell good. on aramid-titanium i crafted vampire/guard or such til 20% after that adept items til i get 60% after that amp items til I got atleast for 1 tryok proof. That way u make most use of your skilling. its a little different for higher parts but basically god thing to start working on the proof items as early as possible since those are the hardest part about crafting and make stuff that u can gain more craft cash from when u can.

3. Fail rate

In crafting 1 of your biggest enemies is fail rate. at some parts fail rate can be above 90%! That means that in average these parts success less than 1 in 10 tries. (Example nonslot clean mystic, mithril) but parts like mystic amp, deathblow that has an failrate of about 50% is not that fun either. One thing that I have leared in crafting is that you should allways have a fair knowledge of the fail rate if u craft an order and also tell that fail rate to your customer. If the customer expects 50% fail on the craft then its ok if they fail a few and then get an success.

4. Max/High result

To craft high result items in Cabal is not only luck! And Im am very sure of it. First of all when you start crafting at low level you maybe success in max crafts (like aramid adept skill xp +4) items like 1 success in 70-100 tries maybe little lower if ur lucky. BUT when ur skill go up higher levels you can more easily craft high results on the lower parts. Atm i have around or close to lvl7 on all parts and I tried a big batch of aramid adept. in 147 tries I got 11 +4 items and 1 slotted +3 skill. Thats about 1 max part in every 14 craft tries or so. Thats a huge difference from when i started crafting. So the higher skill you are the better craft result. This is also good to know if u plan to order from a crafter.
There are also rumors that probably not are true that lucky/unlucky result vary over days if u have a bad craft day it woulnt be smart trying those amp boots and if u start good then craft alot. As said its prob just random but ive heared it from more than 1. And if u do craft alot in a "good day" ur chances are bigger u get smth good also.. (since u make many tries) so might be a psycological twist to it.

5. Success in Proof items

This is a pretty hard topic. Crafting proof items take alot of grinding and luck to make but there are some small tips and tricks to it. First as said above start as early as possible. When u hit 60% go all amp til you atleast have for craft 1 try or you hit that 100%. On the tianium amp/proof part (wich is the hardest of all proofs) the question normally goes for what catalyst to use and such. I started using boots catalyst when doing proof tries that way I could allways keeep fluent cash wise and didnt have to go back to aramid adept grinding. I also tried the rumors about crit rate catalyst but those uhave to seek test urself. In the end it comes down to ur economy and not giving up. This part will be alot easier for gloves and suits inthe future. When the catalyst for tier 2 is in the game you will be able to use the crit rate suits from LS boss to get a crit rate upgrade for sure on ur upgrade (if the upgrade succeeds) This is very nice for those who havent reached next lvl yet. But it will still be hard for helms and boots. Just dont give up. I also allways relog before every proof try I donno if it helps but i cant see it hurting either.



Hope these tips help you on your crafting! =)

Cabal Crafting Guide

Refer to the picture below to see what catalyst gives what stat

Cabal Basic Crafting

Here’s a very quick guide for basic crafting in Cabal Online. To be able to use the crafting skill. You must be CLASS 2 rank. If you’re not yet class 2, just complete the story quests to be rewarded with class rank points or grind at the war channel monsters. Go to Port Lux to buy the formula cards, right click on the card to activate the crafting skills. I recommend you focus on crafting HP and MP potion level 3 for fast leveling. After fullfilling the required items, click ont ITEM CRAFT button. Take note that there’s a chance the crafting would fail, so keep on crafting until you level up. To proceed to another level when you reach 100%, craft the epaulet of proof which is the last icon that’s color yellow.

What you Need:
1. Upgrade Core piece which is used for HP Basic craft
2. Force Core PC for MP basic craft
3. 80 pcs Lvl2 MP and HP Potion

basic craft

How to get the upgrade core piece. Right click on the transmuter to use, you will notice that the mouse curser looks different. Click on the item with +1 – 4 so that the force core and upgrade core will appear. The upgrade core usually appear on +2-4 items. It’s usually hard to get unlike the force core which is readily available at +1. To get the CIRCUIT Jewel core, just destroy any jewelry such as amulet. For the Material core, just destroy any armor or suit item from aramid and up. Hope this guide helps you in Basic crafting!

break item

Cabal Crafting Guide

Before you start with crafting you should know a few things. First off, if you think you can actually make money with crafting then don't even bother with it. You'd need a lot of luck and even then, you probably wouldn't make any noticeable profit. (At least on lower levels) Crafting was hard even before Ep2 but now, with 2 slotted drops as rare as an rw3, it's almost impossible. Not to mention the super low success rate.... Anyway, if spending millions of alz and getting nothing in return is ok for you then go ahead...

Crafting Guide


To start crafting you need to be level 50 and have access to Port Lux. (Check the FAQ at the bottom of the page for more info) You can get the tool for crafting, C.A.Transmuter, from the Core Alchemist there. There are five different C.A.Transmuters and once you choose one you're stuck with it so choose wisely.

Transmuter types:

Armor: Allows you to craft Armorsuit set
Recommended classes: Warrior, Force Shielder

Battle: Allows you to craft Battlesuit set
Recommended classes: Force Archer, Force Blader

Martial: Allows you to craft Martialsuit set
Recommended classes: Blader, Wizard

Sword: Allows you to craft Blades, Katanas, Great Swords and Daikatanas
Recommended classes: Blader, Force Blader, Warrior, Force Shielder

Artifact: Allows you to craft Orbs, Crystals and jewelry
Recommended classes: Any

Before you begin crafting you should know about the different classes of equipment you can find in Cabal:

Click this bar to view the full image.


You can craft items starting from number 4 (Shadowsteel, Aramid, Citrine...).

Now, press “C”. As you can see there two types of crafting: Professional craft and Basic craft. Let's talk about the Professional craft first.

Click this bar to view the full image.


A. Equipment type: The type of equipment.... eg. Martialsuit, Martialhelm, Martialgloves, Martialboots if you choose a Martial C.A.Transmuter

B. Equipment class: The class of the equipment you're going to craft.

C. The crafting experience bar: It shows the progress you've made so far in the current level of crafting. You gain crafting experience everytime you craft something. The better the item you craft is the more experience you will get. Each equipment type has it's own experience bar.

D. The various items which you can craft.

E. The required level and amount of % for crafting the specific item

F. Materials required for crafting the specific item


Materials used in crafting:



Discs: You can get the level 1 discs from Core Alchemist in Port Lux. Levels 2-4 are dropped by monsters.

Shape Cartridges: 5 types (Same as C.A.Transmuters). You can get level 1 cartridges from Core Alchemist. Levels 2-4 are dropped by monsters.

Material Cores: You can get these by crushing armors and weapons with your C.A.Transmuter. You can get different cores depending on the item you crush. (eg. You can Aramid Cores from Aramid equips, Shadosteel Cores from Shadowsteel equips etc...)

Quartz Cores: You can get these by crushing Orbs and Crystal. The type of cores depends on the type of equip you crush. (Same as Material Cores)

Circuit Jewels: You can get these by crushing Rings and Amulets.

Equipment: eg.You need Aramid Martialhelm if you want to craft Aramid Martialhelm of Vampire
On lower levels you need a normal +0 white equipment (ie. The ones you can buy in shops), but as you get to higher levels of crafting you'll need 1 slotted, 2 slotted, crafted or even enchanted equipment to craft.

Upgrade Cores (Piece): You can get these by crushing upgraded (+X) or slotted equipment.

Force Cores (Piece): Same as upgrade cores (piece).

Honor: Honor is not really a material, but you need it for some high level crafting...

These are just the basic types of materials you need. There's a lot more mats, which are used for Basic Crafting but I'm not gonna mention them....since I don't know all of them anyway xD


Getting Materials, ie. “Crushing items”
To crush an item, simply right on your C.A.Transmuter and then left or right click on the item you want to crush. The extract window will appear and you can either drag all the materials to your inventory or click on the "Recieve all" button. The item is, obviously, destroyed. You also get a small amount of alz from this.


Leveling up:
After you get 100% in your current crafting level, you can finnaly start trying to craft the “item of proof” (eg. Aramid Martialhelm of Proof for Aramid Martialhelm crafting). After you manage to craft the item (can take a lot of tries ), you can go to the Core Alchemist in Port Lux who will give you a license card. Right click on it and voila, you've just upgraded your crafting to the next level.


Basic Crafting:
Basic crafting is same for all types of C.A.Transmuters. You can create pots, return stones, cores and some other things with basic crafting. All you have to do to start with Basic Crafting is to buy your first formula cards. (Number 1-5 are sold by Port Lux Core Alchemist, but you need honor rank level 2 to buy them)

If you understand professional crafting then you'll have no problems with basic crafting....


FAQ:

How to gain access to Port Lux?

You have to complete all story quests up to level 50 and the level 50 growth quest. Then you'll get the quest “The Last Knight”. Complete it and you'll gain access to PL.

Ok, but how am I supposed to get there?
You can get there by talking to Port Manager Karter in Green Despair.

Help!!!11 I choose a wrong transmuter. Is there really no way to change it?
No, sorry. Once you choose your CAT you're stuck with it forever.

Is it possible to separate stacks of items?

Yes, hold shift and right click on a stack of items.

Cabal Upgrade +8 and +9 Guide

This post is about upgrading your items to +8 and +9.

Since last large patch, we are able to upgrade items to +9.

Due to the its insignificant increase and the risk of losing items, there are not that many players have done it ever since they introduced the new system.

Here is a SOP for upgrading items.

1. The items you try to upgrade to +8 need to be at least +7.

2. Talk to the Core Alchemists in any map. (if it has any)

3. Select [Upgrade] -> [Item Level Upgrade]

4. Put your items in the item column

5. To increase the chance of success, you can put several kinds of cores in the Core column.

Depend on the kind of cores you put in, it adds 1% to 2% more success rate (Max 50%)

The picture is a simple demonstration…

As it shows, without any cores, the success rate is 10% and the failure rate is 45%.

(Note that depending on the item you upgrading, the success rate may vary)

So…what’s the other 45%?

100% – Success Rate – Failure Rate = the chance of destroy item.

Force Core (highest) = increase 2% success rate and decrease 1% chance of destroy item.

Upgrade Core (high) = increase 1% success rate.

Force Core (high) = increase 1% success rate.

Upgrade Core (highest) = increase 2% success rate and decrease 1% chance of destroy item.

Slot Extender (Low) = no effect

I know it does not make any sense and it seems like no logic at all…

Well, it’s ESTsoft…what you gonna expect!

Consider the effect each core gives and their price, Force Core (highest) is your best choose.

6. After all your cores are set ready, just hit [Item Upgrade]

Note that some fees will be applied for each upgrade.

Unlike force core upgrade, the result will show instantly.

If the upgrade succeed, there will be an announcement throughout the channel you in!

7. The results:

From +7 to +8, there are three possible results.

The item goes to +8, the item stays at +7 (Upgrade failed), and the item is destroyed.

From +8 to +9, there are three possible results.

The items goes to +9, the items goes back to +7 (Upgrade failed), and the item is destroyed.

(Note that if the item is account binding item, it will be un-extended instead of destroyed the item)

Here are 2 videos of me trying to +8 and +9 my lovely gloves…Enjoy!

Cabal Upgrade Guide

http://freetoplaymmorpgs.com/cabal/upgrade-8-and-9-guide

http://cabal.mmosite.com/content/2006-07-26/20060726235307173.shtml

This is my Howto - Upgrading
It took me some time to find everything out so i hope it will help you alot ^^ and iam
sure it does :P
Ok lets start

FAQ:
Q: What is Upgrading?
A: Slotted Items can be Upgraded to get extra stats

Q: What do i need to upgrade items?
A: First of all you need a slotted item wich you want to upgrade. You also need a Force Core and a catalyst to determinate the stats you get

Q: Wich items can i use as a catalyst?
A: You must use an Item wich got the same or higher quality than the item you want to upgrade.

Q: Wich stats i can get by upgrading my items?
A: +50HP, +2 Defense, +2 Attack, +2 Magic, +20 Defense Rate, +50 Attack rate, +10% Crit DMG,

Q: What determinates the stat i get?
A: Only the catalyst you can do it without catalyst but this will cause that you get random stats.

Q: Where can i upgrade my items?
A: At every Core Alchemist.

Q: Can i fail an upgrade?
Q: you got 75% chance of succes if it fails you will loose the Force Core and the item you used as catalyst

First of all a list what stat bonus does what.
HP UP = +50 HP
Defense Up = +2 Defense
Attack UP = +2 Attack
Magic UP = +2 Magic
Attack Rating UP = +50 Attack Rate
Defense Rate UP = +20 Defense Rate
Critical Damage UP = +10% Crit DMG inc.


Not every item can get every stat bonus lets start with a list of all catalysts and what they do.
Ah 2h Sword gets doubled stats because it replaces 2 Items (thx 4 information guide readers)

Helm = HP UP
Breast = Defense UP
Gloves = Attack Rate UP
Shoes = Defense Rate UP
Orbs/Crystals = Magic UP
1h Weapons = Attack UP
2h Weapons = Crit DMG inc.


but for example a two hand sword cant get +HP. so i also got a list wich shows wich kind of item can get wich stat bonus.

Helmets = Defense, Defense Rate, Crit DMG
Breasts = HP UP, Defense, Defense Rate
Gloves = Defense, Attack Rate, Defense Rate, Attack
Shoes = HP UP, Defense, Defense Rate
1h Swords = Attack Rate, Attack, Crit DMG, Magic
2h Swords = Attack Rate, Attack, Crit DMG, Magic
Orbs/Crystals = Attack Rate, Attack, Crit DMG, Magic

For expample you got a slotted bluestin helm and you want to upgrade it.
You can choose between Defense, Defense Rate and Crit DMG.
So you maybe think: ah, iam a blader and got high crit rate i want more crit dmg.
Then you have to use a 2h sword with the quality of slotted Bluestin or higher.

This howto should help you to choose the right upgrades for your armor without testing everything.

Good Luck with upgrading your Items

Friday, October 2, 2009

Cabal Crafting

http://cabal.mmosite.com/produc_sys/produc2.shtml


http://cabal.ogplanet.com/guide.og?op=w1

Cabal Craft material Drops


Shining Tooth

Port_Lux : Bugshark, Ghoul, Flame Hound.
Fort_Ruina : Hound S-O1.
Undead Ground : Lihorn Zombie, Berserk Ghoul.
Forgotten Ruin : Two-Headed Hound, Lihorna.

Blue Feather
Port_Lux : Peryton.
Fort_Ruina : Electric Bird.
Undead Ground : Lihorn Zombie.
Forgotten Ruin : Griffin, Cockatrice, Blade Peryton.

Strange Stem
Port_Lux : Bugshark.
Fort_Ruina : Mecha Ape, Mecha Ape Archer.
Undead Ground : Spector, Wraith.
Forgotten Ruin : Two-Headed Hound, Lihorna.

Hard Shell
Port_Lux : Crag Turtle, Crag Crab, Dark Soldier, Stone Golem.
Fort_Ruina : Mecha Buffalo, Mechazard.
Undead Ground : Deathe Soldier, Death Giant.
Forgotten Ruin : Stone Beetle, Fire Beetle, Giant Scorpion.

Mirror Stone
Port_Lux : Stone Gargoyle, Stone Golem.
Fort_Ruina : Auto Cannon-op, Auto Cannon-Ex.
Undead Ground : Death Soldier, Death Giant, Spector, Wraith.
Forgotten Ruin : Stone Beetle, Fire Beetle.

Yellow Jewel
Port_Lux : Stone Gargoyle, Dark Blader.
Fort_Ruina : Auto Cannon-op.
Undead Ground : Ghost Blader.

Sticky Red Liquid
Port_Lux : Bugshark, Ghoul.
Fort_Ruina : Mecha Buffalo.
Undead Ground : Lihorn Zoimbie, Zombie Fighter, Zombie Slater, Zombie Knight.

Unknown Circuit
Fort_Ruina : ALL THE MOBS OF THE LAND.

Powerful_Core
Port_Lux : Stone Golem.
Undead Ground : Lihorn Zombie, Ghost Blader, Death Giant.

Common Metal Fragment
Ruina Station : Invader Auto Cannon-op, Invader Auto Cannon-op +.

Shining Yellow Powder
Lake in Dusk : Minotaurus
Undead Ground : Spector

Illusion Coral
Lake in Dusk : Orc, Venom Toads, All Bosses inside LiD

Astral Skull
B1F : Ice Ghoul Warrior, Ice Ghoul.

Machinery Head
Ruina Station : Invader Auto Cannon-Ex +

Unknown Machine Part
Ruina Station
: Invader Mecha Buffalos

Familiar Mineral
Lakeside
: Bloody Ogres

Cabal Normal Item Drops

NORMAL ITEMS

Newbie Stuff +0,+0 slot,+1,+2,+3
Nipper lug, Garlie, Mantis, Rabbithorn, Giant beetle , Troglo.

Reinforced, Iron (weapon), Red stuff +0,+0 slot,+1,+2,+3
Bloody_Ice : Scorp Lug, Scorp Lug +, Lynhorn, Zombie Maid, Zombie, Lynhorn Zombie, Lynxhorn Zombie Leader.
Desert_Scream : Red Gally, Gally Captain, Desert Fox, Desert Hound, Giant Snake.
Green_Despair : Troglo Fighter, Troglo Warrior, Dire Boar, Plant Toad, Bugzard

Iron (armor), Damascus, Coraleye stuff +0,+0 slot,+1,+2,+3
Bloody_Ice : Skeleton, Skeleton Warrior, Skeleton Mage.
Desert_Scream : Black Snake, Huge Beetle, Armaku, Armaku +, Bugmender, Mummy, Mummy Blader, Mummy Warrior.
Green_Despair : Highzard, Pantherhorn, Plant Pantherhorn, Giant Spider, Huge Spider

Shadowsteel (armor), Aramid, Shadowsteel (weapon), Citrine stuff +0,+0 slot,+1,+2,+3
Bloody_Ice : Baba Yaga, Hound Zombie, Pantherhorn Zombie, Ape, Ape +, Ape Zombie.
Desert_Scream : Archionis, Archipteryx, Archipteryx +, Clay Gargoyle.
Green_Despair : Moscutter; Moscutter +, Bitter Leaf, Mosscyther.

Bluestin (armor), Bluestin (swords and magic) +0,+0 slot,+1,+2,+3
Bloody_Ice : Ghost, Ghost +, Shade.
Desert_Scream : Antra Lug, Lug Queen.
Green_Despair : Mosscyther, Wriggle Leaf, Moscutter Queen.
Port_Lux : Crag Turtle, Crag Crab, Crag Toad, Peryton, Bugshark, Bugdolphy, Stone Gargoyle.

Titanium (armor), Titanium (weapon), Pherystin +0,+0 slot, +1,+2,+3
Port_Lux : Peryton +, Bugshark +, Bugdolphy, Stone Gargoyle, Ghoul, Phantom Worker, Phantom Crew, Flame Hound, Dark Soldier, Stone Golem, Dark Blader.
Fort_Ruina : Auto Cannon-op, Auto Cannon-op +, Hound S-O1, Hound sp, Mecha Ape, Mecha Ape +, Mecha ape archer, Mecha ape archer +.

Titanium (armor), Titanium (weapon), Pherystin +0,+0 slot, +1,+1 slot,+2,+2 slot,+3,+3 slot
Fort_Ruina : Mecha Ape, Mehca Ape +, Mecha Ape Archer, Mecha Ape Archer +, Mechamender, Mechamender +, Mecha Buffalo, Mecha Buffalo +, Electric Bird, Electric Bird +, Mechazard, Mechazard +, Auto Cannon-Ex, Auto Cannon-EX +, Excavator-alfa.
Undead Ground : All the mobs of the land

Osmium (Armor) +0,+0 slot, +1, +2, +3

Fort_Ruina : Mechazard +, Auto Cannon-Ex, Auto Cannon-Ex +, Excavator-alfa.
Undead Ground : All the mobs of the land
Forgotten Ruin : All the mobs of the land

Shadowtitanium +0,+0 slot, +1, +2, +3
Fort_Ruina : Mechazard +, Auto Cannon-Ex, Auto Cannon-Ex +, Excavator-alfa.
Undead Ground : Vampire Servant, Vampire Servant +, Vampire Steward.
Forgotten Ruin : All the mobs of the land
Lake in Dusk : All the mobs of the land

Aqua +0,+0 slot, +1,+2,+3
Undead Ground : Spectors, Wraiths
Forgotten Ruin: All the mobs of the land

Osmium (weapon) +0, +0 slot, Lapis +0, +0 slot
Ruina Station : Invader Mecha Buffalo, Invader Mecha Buffalo +, Invader Mechazard, Invader Mechazard +, Invader Auto Cannon-Ex, Invader Auto Cannon-Ex +
B1F : All the mobs of the dungeon
Seal of Darkness : All the mobs of the dungeon . Chests included.

Redosmium +0, +1, +2, +3, +0 slot, Topaz +0, +1, +2, +3, +0 slot
Lakeside : All the mobs of the land
B2F : All the mobs of the dungeon
Forgotten Temple B1F : All the mobs of the dungeon.
Mutant Forest : All mobs of the land.
Volcanic Citadel : Topaz 2 Slots in Last chest of VC

Mithril Armors, Mithril Weapons
Mutant Forest : Lobatums (Crystal - nonslotted)

Cabal Titles

The following lists the titles that can be obtained when finishing a quest or a dungeon:

QUEST OR DUNGEON TITLES

  • Warrior of Knight Star/The Fighter who leads the stars – gained after completing “The Fighter who leads the stars” quest part of the “The Book of Apocalypse: Part 1″ chain of quests.
  • Hidden Helper T is watching you( 1 slot drop +20%, 2 slot drop +100%) – Gained after completing all HHT quest up to 82
    Note: Hidden Helper No. 50 is a secret quest FT B2F.
    1. you need to go to forgotten temple and kill Nola Ispita
    2. after you kill her, you will gain a key which you need to use it somewhere in the first boss room
    3. 2 chests will appear. 1 chest drops the hidden helper puzzle, the other drops normal items ( bracelets, earrings, etc.) . if you gain the hidden helper puzzle go to the grave in desert scream, active the quest and wholla you have to kill 3 Nola Ispita ( means the kill of the last spawn of her )

Lake in Dusk Dungeon

  • Ripplet of the Dusk Lake I (no bonus) – gained after completing Lake In Dusk once.
  • Ripplet of the Dusk Lake II (Add. Damage +3) – gained after completing Lake In Dusk 10 times
  • Ripplet of the Dusk Lake III (Add. Damage +5) – gained after completing Lake In Dusk 100 times
  • Ripplet of the Dusk Lake IV (Add. Damage +7) – gained after completing Lake In Dusk 500 times
  • Ripplet of the Dusk Lake V (Add. Damage +9) – gained after completing Lake In Dusk 1,000 times
  • Ripplet of the Dusk Lake VI (Add. Damage +11) – gained after completing Lake In Dusk 2,500 times
  • Ripplet of the Dusk Lake VII (Add. Damage +13) – gained after completing Lake In Dusk 5,000 times
  • Ripplet of the Dusk Lake VIII (Add. Damage +15) – gained after completing Lake In Dusk 7,500 times
  • Ripplet of the Dusk Lake IX (Add. Damage +17) – gained after completing Lake In Dusk 10,000 times
  • Ripplet of the Dusk Lake X (Add. Damage +19) – gained after completing Lake In Dusk 20,000 times
  • Ripplet of the Dusk Lake XI (Add. Damage +21) – gained after completing Lake In Dusk 30,000 times
  • Ripplet of the Dusk Lake XII (Add. Damage +23) – gained after completing Lake In Dusk 40,000 times
  • Disaster of the Dusk Lake (Add. Damage +25) – gained after completing Lake In Dusk 50,000 times

Ruina Station

  • Old Station Conductor I (no bonus) – gained after completing Ruina Station once.
  • Old Station Conductor II (HP Auto Heal +1) – gained after completing Ruina Station 10 times
  • Old Station Conductor III (HP Auto Heal +2) – gained after completing Ruina Station 100 times
  • Old Station Conductor IV (HP Auto Heal +3) – gained after completing Ruina Station 500 times
  • Old Station Conductor V (HP Auto Heal +4) – gained after completing Ruina Station X times
  • Old Station Conductor VI (HP Auto Heal +5) – gained after completing Ruina Station X times
  • Old Station Conductor VII (HP Auto Heal +6) – gained after completing Ruina Station X times
  • Old Station Conductor VIII (HP Auto Heal +7) – gained after completing Ruina Station X times
  • Old Station Conductor IX (HP Auto Heal +8) – gained after completing Ruina Station X times
  • Old Station Conductor X (HP Auto Heal +9) – gained after completing Ruina Station X times
  • Old Station Conductor XI (HP Auto Heal +10) – gained after completing Ruina Station X times
  • Old Station Conductor XII (HP Auto Heal +11) – gained after completing Ruina Station X times
  • Diligent Old Station Conductor (HP Auto Heal +12) – gained after completing Ruina Station X times

Tower of the Dead (B1F) / EOD B1F

  • Shelter of Earth-Bound Spirits I (no bonus) – gained after completing EOD B1F once.
  • Shelter of Earth-Bound Spirits II (+1 Max HP steal) – gained after completing EOD B1F 10 times
  • Shelter of Earth-Bound Spirits III (+2 Max HP steal) – gained after completing EOD B1F 100 times
  • Shelter of Earth-Bound Spirits IV (Max HP Steal per hit: +3) – gained after completing EOD B1F X times
  • Shelter of Earth-Bound Spirits V (Max HP Steal per hit: +4) – gained after completing EOD B1F X times
  • Shelter of Earth-Bound Spirits VI (Max HP Steal per hit: +5) – gained after completing EOD B1F X times
  • Shelter of Earth-Bound Spirits VII (Max HP Steal per hit: +6) – gained after completing EOD B1F X times
  • Shelter of Earth-Bound Spirits VIII (Max HP Steal per hit: +7) – gained after completing EOD B1F X times
  • Shelter of Earth-Bound Spirits IX (Max HP Steal per hit: +8) – gained after completing EOD B1F X times
  • Shelter of Earth-Bound Spirits X (Max HP Steal per hit: +9) – gained after completing EOD B1F X times
  • Shelter of Earth-Bound Spirits XI (Max HP Steal per hit: +10) – gained after completing EOD B1F X times
  • Shelter of Earth-Bound Spirits XII (Max HP Steal per hit: +11) – gained after completing EOD B1F X times
  • Haven of Earth-Bound Spirits (Max HP Steal per hit: +12) – gained after completing EOD B1F X times

Tower of the Dead (B2F) / EOD B2F

  • Immortality Seeker I (no bonus) – gained after completing EOD B2F once.
  • Immortality Seeker II (+1 Attack, +1 Magic) – gained after completing EOD B2F 10 times
  • Immortality Seeker III (+2 Attack, +2 Magic) – gained after completing EOD B2F 100 times
  • Immortality Seeker IV – gained after completing EOD B2F X times
  • Immortality Seeker V – gained after completing EOD B2F X times
  • Immortality Seeker VI – gained after completing EOD B2F X times
  • Immortality Seeker VII – gained after completing EOD B2F X times
  • Immortality Seeker VIII – gained after completing EOD B2F X times
  • Immortality Seeker IX – gained after completing EOD B2F X times
  • Immortality Seeker X – gained after completing EOD B2F X times
  • Immortality Seeker XI – gained after completing EOD B2F X times
  • Immortality Seeker XII – gained after completing EOD B2F X times
  • Respectful Immortality Seeker – gained after completing EOD B2F X times

Volcanic Citadel / SOD

  • Lava Cave Explorer I (no bonus) – gained after completing 1 Volcanic Citadel
  • Lava Cave Explorer II (Defense +1) – gained after completing 10 Volcanic Citadel
  • Lava Cave Explorer III (Defense +2) – gained after completing 100 Volcanic Citadel
  • Lava Cave Explorer VI – gained after completing Volcanic Citadel X Times
  • Lava Cave Explorer V – gained after completing Volcanic Citadel X Times
  • Lava Cave Explorer VI – gained after completing Volcanic Citadel X Times
  • Lava Cave Explorer VII – gained after completing Volcanic Citadel X Times
  • Lava Cave Explorer VIII – gained after completing Volcanic Citadel X Times
  • Lava Cave Explorer IX – gained after completing Volcanic Citadel X Times
  • Lava Cave Explorer X – gained after completing Volcanic Citadel X Times
  • Lava Cave Explorer XI – gained after completing Volcanic Citadel X Times
  • Lava Cave Explorer XII – gained after completing Volcanic Citadel X Times
  • Reliable Lava Cave Explorer – gained after completing Volcanic Citadel X Times

Forgotten Temple (B1F) / FT B1F

  • Mutant Life Discoverer I (no bonus) – gained after completing FT B1F once.
  • Mutant Life Discoverer II ( +2 Max HP steal) – gained after completing FT B1F 10 times
  • Mutant Life Discoverer III ( +3 Max HP steal) – gained after completing FT B1F 100 times
  • Mutant Life Discoverer IV (Max HP Steal per hit: +4) – gained after completing FT B1F X times
  • Mutant Life Discoverer V (Max HP Steal per hit: +5) – gained after completing FT B1F X times
  • Mutant Life Discoverer VI (Max HP Steal per hit: +6) – gained after completing FT B1F X times
  • Mutant Life Discoverer VII (Max HP Steal per hit: +7) – gained after completing FT B1F X times
  • Mutant Life Discoverer VIII (Max HP Steal per hit: +8) – gained after completing FT B1F X times
  • Mutant Life Discoverer IX (Max HP Steal per hit: +9) – gained after completing FT B1F X times
  • Mutant Life Discoverer X (Max HP Steal per hit: +10) – gained after completing FT B1F X times
  • Mutant Life Discoverer XI (Max HP Steal per hit: +11) – gained after completing FT B1F X times
  • Mutant Life Discoverer XII (Max HP Steal per hit: +12) – gained after completing FT B1F X times
  • Lucky Mutant Life Discoverer (Max HP Steal per hit: +13) – gained after completing FT B1F X times

Forgotten Temple (B2F) / FT B2F

  • Secret Test Obstructer I – gained after completing FT B2F once.
  • Secret Test Obstructer II – gained after completing FT B2F 10 times.
  • Secret Test Obstructer III – gained after completing FT B2F 100 times.
  • Secret Test Obstructer IV – gained after completing FT B2F 500 times.
  • Secret Test Obstructer V – gained after completing FT B2F X times.
  • Secret Test Obstructer VI – gained after completing FT B2F X times.
  • Secret Test Obstructer VII – gained after completing FT B2F X times.
  • Secret Test Obstructer VII – gained after completing FT B2F X times.
  • Secret Test Obstructer IX – gained after completing FT B2F X times.
  • Secret Test Obstructer XI – gained after completing FT B2F X times.
  • Secret Test Obstructer XII – gained after completing FT B2F X times.
  • Persistent Secret Test Obstructer – gained after completing FT B2F X times.

Forbidden Island

  • Lost World Pioneer I (no bonus) – gained after completing Forbidden Island once.
  • Lost World Pioneer II (defense +3) – gained after completing Forbidden Island 10 times
  • Lost World Pioneer III (defense +3, attack +3, Magic +3) – gained after completing Forbidden Island 100 times
  • Lost World Pioneer IV – gained after completing Forbidden Island X times
  • Lost World Pioneer V – gained after completing Forbidden Island X times
  • Lost World Pioneer VI – gained after completing Forbidden Island X times
  • Lost World Pioneer VII – gained after completing Forbidden Island X times
  • Lost World Pioneer VIII – gained after completing Forbidden Island X times
  • Lost World Pioneer IX – gained after completing Forbidden Island X times
  • Lost World Pioneer X – gained after completing Forbidden Island X times
  • Lost World Pioneer XI – gained after completing Forbidden Island X times
  • Lost World Pioneer XII – gained after completing Forbidden Island X times
  • Brave Lost World Pioneer – gained after completing Forbidden Island X times

Chaos Arena

  • First Chaos Boundary (increase the EXP bonus for party +2%) – gained after completing Chaos Arena Level 1 once
  • Second Chaos Boundary (increase the EXP bonus for party +3%) – gained after completing Chaos Arena Level 2 once
  • Third Chaos Boundary (increase the EXP bonus for party +4%) – gained after completing Chaos Arena Level 3 once
  • Fourth Chaos Boundry (increase the EXP bonus for party +5%) – gained after completing Chaos Arena Level 4 once
  • Last Chaos Boundry (increase the EXP bonus for party +6%) – gained after completing Chaos Arena Level 5 once
  • Beyond Chaos Boundry (increase the EXP bonus for party +8%) – gained after completing 10 Chaos Arena Level 5
  • The New Beginning of Chaos (increase the EXP bonus for party +10%) – gained after completing 100 Chaos Arena Level 5